Single-player Adventures
- jamesrbrown
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Re: Single-player Adventures
LOTR_Nerd, I can't make any promises, but I am working on it every free moment I can find inspiration. The story is there, but it is a matter of putting it into an enjoyable narrative. Thanks for the encouragement!
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Re: Single-player Adventures
Hello James,
I am interested in The One Ring and if purchased would play it by my self. So I'm interested in how to do this game by my self. Can you give me some advise? Where to find things.
Greetings, Hinko
I am interested in The One Ring and if purchased would play it by my self. So I'm interested in how to do this game by my self. Can you give me some advise? Where to find things.
Greetings, Hinko
Re: Single-player Adventures
If you're going to play any RPG by yourself, I recommend using Mythic Game Master Emulator.
Re: Single-player Adventures
I've never heard of this emulator before... How does it work?Stormcrow wrote: ↑Sun May 14, 2017 3:00 pmIf you're going to play any RPG by yourself, I recommend using Mythic Game Master Emulator.
-Greyh
Re: Single-player Adventures
You ask one or two yes/no questions, like "Are there orcs behind the door?" You decide what the odds of a "yes" answer are, and cross-reference that with the current Chaos Factor—how out of your control the current situation is. This gives you the percentage chance that the answer is "yes." The question and lookup process replaces a game master.
There are other elements, like keeping track of threads and characters, but they all revolve around asking the chart yes/no questions. When you make rolls, if you get certain results you may trigger unexpected events; you then have to determine exactly what they are using a couple of tables of random elements. The higher the Chaos Factor, the more likely that interrupting events may occur.
It's a very clever system, really. It is well-explained in the book.
There are other elements, like keeping track of threads and characters, but they all revolve around asking the chart yes/no questions. When you make rolls, if you get certain results you may trigger unexpected events; you then have to determine exactly what they are using a couple of tables of random elements. The higher the Chaos Factor, the more likely that interrupting events may occur.
It's a very clever system, really. It is well-explained in the book.
- jamesrbrown
- Posts: 564
- Joined: Thu May 09, 2013 5:15 am
- Location: Gilbert, AZ, USA
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Re: Single-player Adventures
Mythic sounds like an interesting system. I wonder how it could be used with Tales from Wilderland or The Darkening of Mirkwood.
Unfortunately, it has been forever since I looked at my single-player adventure, "Secrets of Lake-town." The last time I worked on it, I was hitting a wall in creativity and second guessing my system of choices. It got boring.
At this point, I don't know if I'll ever finish it. I may have been overthinking things; it seems I should have gone for a simpler approach.
Unfortunately, it has been forever since I looked at my single-player adventure, "Secrets of Lake-town." The last time I worked on it, I was hitting a wall in creativity and second guessing my system of choices. It got boring.
At this point, I don't know if I'll ever finish it. I may have been overthinking things; it seems I should have gone for a simpler approach.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Re: Single-player Adventures
It probably wouldn't do pre-programmed scenarios very well, since you'd have to spoil them for yourself by reading them.jamesrbrown wrote: ↑Wed May 17, 2017 5:35 amMythic sounds like an interesting system. I wonder how it could be used with Tales from Wilderland or The Darkening of Mirkwood.
Mythic's strength is in creating stories that seem to come out of thin air. They actually come from the very questions you ask, but you usually end up with an overall adventure that feels like someone designed it and you're discovering it. It provides for surprising twists you would never have thought of yourself.
Mythic can also be used by a game master who wants to improvise entire adventures or just parts of adventures. The Darkening of Mirkwood has lots of gaps to be filled in; Mythic could do that easily.
Re: Single-player Adventures
Chaosium did a very good gamebook to explain Call of Cthulhu 7th ed. Would be nice if Cubicle 7 would make one for The One Ring.
Is it any good? Just had a quick look at it: it seems that the rules are unusual for a gamebook (with a map?).
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Re: Single-player Adventures
There is nothing like being polite and sincere. And that is nothing like being polite and sincere. There is a nice gamebook; it is the revised rulebook for The One Ring Roleplaying Game. No, it doesn't have rules for solo play, but the game isn't designed to be played that way, so you can't really fault the publisher for that.
I enjoyed the Middle-earth Quest/Tolkien Quest adventure books back in the day. They used a simplified version of the mechanics for Middle-earth Role Playing (MERP), which themselves were a streamlined version of Iron Crown's Rolemaster rules.Is it any good? Just had a quick look at it: it seems that the rules are unusual for a gamebook (with a map?).
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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