Re: Help balancing combat!
Posted: Thu Jun 18, 2015 1:57 pm
TMG:
I would start things out slowly (in terms of power level), until you get the hang of the mechanics. A fight with 1 Snaga Tracker per party member should be fine. See how they do and adjust from there. While there's not a LOT of min-maxing in TOR, an experienced player will definitely be able to get more mileage form his/her character than an inexperienced one.
Here's some rough sketches to help you assess the system and bad guys in TOR:
Easy: These are all indicators of "easy" bad guys:
*Weapon skills: 2 or less. Players should be able to remain relatively unharmed by staying in Defensive stance. Note that if the enemy's weapon skill is favored, they add their attribute level. +2 or +3 can make a big difference.
*Weapon Damage: hits for 3-5 pts. damage. Pierce on an Eye, Injury rating 10-12.
*Endurance: 14 or less.
*Attribute Level: 3 or less
*0-1 Special Abilities.
*Example: Goblin Archer, Orc Soldier, Attercops
*The most common of the Shadow's agents, these should be thought of as minions, and generally 1 per party member will still result in a win for your group. Sprinkle them about liberally.
Medium:
*Weapon skills: 2 favored, or 3+
*Weapon Damage: hits for 5-7 pts. damage. Pierce on 10, Injury rating 14-16
*Endurance: 16-25
*Attribute level: 4-5
*2-4 or more special abilities
*Example: Orc Chieftain, Black Uruks, Orc Guard, Great Spider
*Adding 1 or 2 of these as backup to a group of minions (see above) will make the encounter much more challenging, and serve as a combat encounter "strong man" (sergeant, chief thug, etc.) A full party of these guys (1 per character) will be very challenging for inexperienced adventurers.
Hard:
Weapon Skills: 3 favored, or 4+
Weapon Damage: hits for 7-9 damage. Pierce on 9, Injury rating higher than 16
*Endurance: Generally in the 30-80 range (but some trolls will be even higher, for example)
*Attribute level: 6-8
*4-6 special abilities
*Example: Great Orc, pretty much any kind of Troll, the Gibbet King
*Planning, group effort, and foreknowledge of your enemy will be required to defeat a single one of this opponent.
Epic:
*Weapon Skills: 4-5 favored, or even as high as 6
*Weapon Damage: hits for 10+ damage. Pierce on 9 (or less), Injury rating 18-20. Other special affects on pierce.
*Endurance: 80+
*Attribute level: 9+
*Many special abilities.
*Example: Raenar, the Dragon from TfW
*A "random" encounter with this will kill your party, unless it's a scripted or "plot device" part of the adventure.
To be sure, this is not an exhaustive, absolute or "scientific" taxonomy of monsters. It's just meant to give you a general idea of what to look for.
I would start things out slowly (in terms of power level), until you get the hang of the mechanics. A fight with 1 Snaga Tracker per party member should be fine. See how they do and adjust from there. While there's not a LOT of min-maxing in TOR, an experienced player will definitely be able to get more mileage form his/her character than an inexperienced one.
Here's some rough sketches to help you assess the system and bad guys in TOR:
Easy: These are all indicators of "easy" bad guys:
*Weapon skills: 2 or less. Players should be able to remain relatively unharmed by staying in Defensive stance. Note that if the enemy's weapon skill is favored, they add their attribute level. +2 or +3 can make a big difference.
*Weapon Damage: hits for 3-5 pts. damage. Pierce on an Eye, Injury rating 10-12.
*Endurance: 14 or less.
*Attribute Level: 3 or less
*0-1 Special Abilities.
*Example: Goblin Archer, Orc Soldier, Attercops
*The most common of the Shadow's agents, these should be thought of as minions, and generally 1 per party member will still result in a win for your group. Sprinkle them about liberally.
Medium:
*Weapon skills: 2 favored, or 3+
*Weapon Damage: hits for 5-7 pts. damage. Pierce on 10, Injury rating 14-16
*Endurance: 16-25
*Attribute level: 4-5
*2-4 or more special abilities
*Example: Orc Chieftain, Black Uruks, Orc Guard, Great Spider
*Adding 1 or 2 of these as backup to a group of minions (see above) will make the encounter much more challenging, and serve as a combat encounter "strong man" (sergeant, chief thug, etc.) A full party of these guys (1 per character) will be very challenging for inexperienced adventurers.
Hard:
Weapon Skills: 3 favored, or 4+
Weapon Damage: hits for 7-9 damage. Pierce on 9, Injury rating higher than 16
*Endurance: Generally in the 30-80 range (but some trolls will be even higher, for example)
*Attribute level: 6-8
*4-6 special abilities
*Example: Great Orc, pretty much any kind of Troll, the Gibbet King
*Planning, group effort, and foreknowledge of your enemy will be required to defeat a single one of this opponent.
Epic:
*Weapon Skills: 4-5 favored, or even as high as 6
*Weapon Damage: hits for 10+ damage. Pierce on 9 (or less), Injury rating 18-20. Other special affects on pierce.
*Endurance: 80+
*Attribute level: 9+
*Many special abilities.
*Example: Raenar, the Dragon from TfW
*A "random" encounter with this will kill your party, unless it's a scripted or "plot device" part of the adventure.
To be sure, this is not an exhaustive, absolute or "scientific" taxonomy of monsters. It's just meant to give you a general idea of what to look for.