The One Ring RPG – Player-heroes in Mass Battles
Posted: Fri Sep 06, 2013 1:05 am
My gaming days date back to the early 70's when I got my start playing Avalon Hill & SPI wargames...hexagons and cardboard chits. Whereas I can handle the strategy and tactics of these games, my experience finds that most role-players cannot. Further, using such methods of mass battle resolution is often drastically unfair to these players and almost always unfair to their characters who actually might have the skills necessary to cope on a battlefield.
Many months ago (lo, on the old forums, even), I mentioned in a thread that I wanted to adapt the GURPS Mass Combat system for use in my TOR games. There are at least two systems of which I am aware written by forumites on Mass Battles/Combat (James R. Brown's and another "unsigned" document...at least my copy has no signature) that handle the actual mass battle. These look great for mass battles, but didn't really answer what I consider the most important question for a role-playing game: What happened to the player-heroes?
So, I present my adaptation. I used GURPS Mass Combat as my primary inspiration with a bit shamelessly borrowed from James R. Brown. I will be using these rules for the first time this Sunday afternoon when the player-heroes fight in the Battle of the Hornburg. Any feedback will be appreciated.
The One Ring RPG – Player-heroes in Mass Battles
Edit: Note, my reference to James R. Brown's Mass Combat refers to his 2 precursors to his The Loremaster's Guide to Mythic Battles dated 3/15/2012 and 12/1/2012. I did not know about the existence of "Mythic Battles" until Beleg commented below.
Many months ago (lo, on the old forums, even), I mentioned in a thread that I wanted to adapt the GURPS Mass Combat system for use in my TOR games. There are at least two systems of which I am aware written by forumites on Mass Battles/Combat (James R. Brown's and another "unsigned" document...at least my copy has no signature) that handle the actual mass battle. These look great for mass battles, but didn't really answer what I consider the most important question for a role-playing game: What happened to the player-heroes?
So, I present my adaptation. I used GURPS Mass Combat as my primary inspiration with a bit shamelessly borrowed from James R. Brown. I will be using these rules for the first time this Sunday afternoon when the player-heroes fight in the Battle of the Hornburg. Any feedback will be appreciated.
The One Ring RPG – Player-heroes in Mass Battles
Edit: Note, my reference to James R. Brown's Mass Combat refers to his 2 precursors to his The Loremaster's Guide to Mythic Battles dated 3/15/2012 and 12/1/2012. I did not know about the existence of "Mythic Battles" until Beleg commented below.