I decided to stop lurking and ask for assistance

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Majestic
Posts: 1806
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: I decided to stop lurking and ask for assistance

Post by Majestic » Thu Oct 15, 2015 10:04 pm

Great to hear, pestigor. Best of luck with your games, as a player, and (later) as a LM! :)
Tale of Years for a second, lower-level group (in the same campaign).

Robin Smallburrow
Posts: 564
Joined: Mon May 13, 2013 10:35 am
Location: Melbourne, Australia

Re: I decided to stop lurking and ask for assistance

Post by Robin Smallburrow » Sun Oct 18, 2015 1:49 am

I like poosticks7's idea of a "Player's Guide for players", and will happily offer up my Introductory Handout I give to newbie players to Middle-earth as a start...

https://dl.dropboxusercontent.com/u/656 ... layers.pdf

Also available in my sig!
Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

TheMonarchGamer
Posts: 122
Joined: Wed Jun 17, 2015 8:13 pm

Re: I decided to stop lurking and ask for assistance

Post by TheMonarchGamer » Tue Oct 20, 2015 11:47 am

Howdy all y'all.
Thanks for the PDF. It's basically exactly what I was looking for.
One question: beast speech. How do y'all describe/show this in your games? One of the players was speaking to an intelligent animal in my last game, and I ended up describing it like the animal wasn't 'talking' to him but he could 'feel' these emotions or thoughts coming off the animal, but in a way, that seems sort of cliché. Thoughts?
-TMG

Majestic
Posts: 1806
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: I decided to stop lurking and ask for assistance

Post by Majestic » Wed Oct 21, 2015 10:45 pm

We have an Elf (of Mirkwood) who speaks to everything: animals, streams, trees, rocks. Most of that stuff doesn't "talk" back, but he seems to communicate with it nonetheless.

For animals, I think I've had them "chitter" or make their ordinary animal noises (so a raven might 'caw') or the like.
Tale of Years for a second, lower-level group (in the same campaign).

Elmoth
Posts: 384
Joined: Thu Dec 05, 2013 3:46 pm

Re: I decided to stop lurking and ask for assistance

Post by Elmoth » Thu Oct 22, 2015 5:52 am

I always thoughts that the ravens of erebor were special in that sense. We also have animals talk and move in their natural fashion, and the character get to understand them while the others can't.

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