I was playing D&D with my nephews at Christmas...12 and 8 at the time...and the younger one failed a climbing check on a mausoleum in an old graveyard (one of the great things about playing RPGs with kids is that even the most tired trope is brand new to them). He was really disappointed that he had failed the roll. I suggested, "Why don't you tell us why you failed the roll?" He thought about it for a second, then his face lit up and he said, "Oh...oh...because there was wet moss on the rock, and my feet kept slipping on it!"Wbweather wrote:One of the benefits of rolling first is that I often find that players encourage the weaker role players to get more involved. My 12 year old son plays with out group. I think he sometimes feels intimidated role playing with a group of older guys who are more knowledgeable about ME and the Tolkien canon. His character has a much higher Awe than anyone else though and as that is often needed in encounters, other players will encourage him to attempt an Awe roll. He often is quite successful but then will say, "I don't know what to say." So people will make suggestions as to what his character might want to say or do in the given situation. Everyone is supportive of his effort and it is helping him to become a stronger role player. If he wasn't needed for the occasional awe roll, he would likely sit back and not participate in the encounters.
A minute later he was still thinking about it and said, "That was fun."
Of course, 15 minutes later he rolled a critical sneak attack on a ghoul, then rolled 6, 6, 6, 5, 4 for the damage dice*, basically exploding the ghoul. "Ok, that was even more fun than the moss thing," he said. ("Mom, Mom...I rolled a critical on a ghoul and cut him in half with one hit and black blood sprayed over everybody else it was SO COOL!!!")
*Yes, I applied the crit rule wrong. It should have been 8 dice total. Think how much fun that would have been for him...