Tips for more RP-centric Encounters?

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aramis
Posts: 429
Joined: Wed Jul 03, 2013 11:17 pm

Re: Tips for more RP-centric Encounters?

Post by aramis » Sat Aug 15, 2015 9:07 pm

Glorelendil wrote:
aramis wrote:I simply adjust the TN for the RP...

Provide an excellent in character dialogue, I'll pull 2-4 points off of the TN.

Provide totally compelling dialogue, and I might even make the TN as low as a 6...

Be totally lame with irrelevant data, and I'll add a couple points. As in, trying to get locals to help fight the coming orcs, and the RP is absent, and the description is "I am rolling persuade" and I'll up the difficulty, possibly even up to Heroic.
Do you do the same thing for combat rolls? If I just say, "I attack the orc" without adding some descriptive color, does the TN get raised?

How about Fatigue rolls during a Journey?
The baseline for combat is "I swing at the orc"...
A good description does get a bonus from me for combat.

If they have taken adequate protections, yes, I'll lower the travel TN. If they've taken none, I'll increase it. Just like how failure at certain travel events causes TN changes.

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Tips for more RP-centric Encounters?

Post by Angelalex242 » Sun Aug 16, 2015 4:03 am

No no no no.

"I build a trebuchet to fling myself over the walls of Dol Guldur."

GM: *Cackling* Don't bother rolling. You succeed beautifully. You go flying through the air with the greatest of ease. You land and look great doing it. Waiting for you on the other side are a hundred orcs and a Nazgul. Roll init. :twisted:

robert_pat
Posts: 55
Joined: Sun Jul 05, 2015 9:51 pm

Re: Tips for more RP-centric Encounters?

Post by robert_pat » Sun Aug 16, 2015 4:14 am

:lol: Hilarity!

While I'm all for letting imbecilic plans lead to a quick and gruesome PC death, it can be pretty disruptive. I prefer to give them a chance to fail before they really take off.

"You rolled 14 on Craft? Congratulations, your creation flings you directly downwards into the fetid swamp-muck in front of you. Take 5d6 damage."

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Tips for more RP-centric Encounters?

Post by Angelalex242 » Sun Aug 16, 2015 4:23 pm

:lol:

That's equally amusing, as it gives the PC a Wily E Coyote moment. Shouldn't have ordered an ACME trebuchet.

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Tips for more RP-centric Encounters?

Post by Glorelendil » Sun Aug 16, 2015 5:52 pm

This could be a new adventure: the quest to capture the road runner. Hazards could be falling pianos, tiger pits, and running off cliffs (on a Great Success on your awareness test you manage to run back to the cliff in that 2 second gap before gravity takes over).

Would work well with Darkening of Mirkwood, I think. Tolwen? Arthadan?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

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