I notice most poisons have a built in recovery time (for example, 1 day for orc-poisons) but I have noticed at least one poison (Theldred's from Ruins of the North p. 89) does not specify how long it lasts.
My question is:
Are there any methods of removing the poison condition other than virtues such as Poison Remedies?
Can the Healing skill be used to treat a "poisoned" wound?
Poison Recovery
Re: Poison Recovery
The RAW just says:
In fact, otherwise the Woodman Virtue "Herbal Remedies/Poison Remedies" (p.111/112) wouldn't be that useful.
So, I'd say that a Healing skill roll doesn't eliminate the Poisoned status.A Poisoned character remains as such until a proper
remedy is applied, or the effects of the particular poison
affecting him wear off.
In fact, otherwise the Woodman Virtue "Herbal Remedies/Poison Remedies" (p.111/112) wouldn't be that useful.
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Re: Poison Recovery
Remember that according to RAW, poison is not a wound; the hero just "counts as wounded" when he is poisoned. So the next wound makes him fall unconscious (and you note that Wound). So, since poison is separated from Wounds a Healing roll can still treat the wound as normal, even if the poison effect and the wound were effects of the same attack (for example a Called shot from a spider that also pierces armour.) Treating the wound does not remove the poison effect however.HalifaxDM wrote:I notice most poisons have a built in recovery time (for example, 1 day for orc-poisons) but I have noticed at least one poison (Theldred's from Ruins of the North p. 89) does not specify how long it lasts.
My question is:
Are there any methods of removing the poison condition other than virtues such as Poison Remedies?
Can the Healing skill be used to treat a "poisoned" wound?
At least that's my interpretation of the rules.
Re: Poison Recovery
Thanks for the replies. That is how I see it as well but just wanted a second opinion.
Re: Poison Recovery
The way I read it....
Is that the poison counts fully as a wound while it is in effect.
As in, in every way, it's a wound that carries additional effects until healed, and can be done in addition to that from penetration.
The corollary: if you recover from the wound portion due to End Recovery bringing you to full, then you recover from the poison.
So, you can treat the poison's wound, so it heals quicker, with the usual TN 14 medicine test. It doesn't cure the side effects (Orc Blindness and/or Spider Paralysis).
So, Jobber Furfoot gets hit with Orc Poison. He's wounded by the blow and poisoned, to boot. He goes unconscious (and blind) 30 minutes later, he's conscious... but blinded by the poison. If one can treat the poison with herbal remedies (or magic), then Jobber will cease being blind and that wound from the poison goes away. If simply treated with Medicine, then he heals at the treated rate, rather than the untreated, and remains poisoned until he's back to full Endurance.
Later, Jobber gets bit by a spider... He's down 17 of his 18 end... Poisoned, as well, by an attercop, but not wounded. So, he's now treated as wounded, and is paralyized. Before he falls to it, tho', he kills the attercop. Alone, wounded solely by the poison, he cannot take the 30 minute recovery... and were it not spider poison, would lie there starving for days... but the spider poison wears off, taking it's one wound with it. So, the next day, only 16 down, cold, and hungry, Jobber awakes.
Finally, Jobber, after a long ordeal, finds a potion of Entish Stamina. He gets hit by an orc, soon dispatched, for 6 and poison. After combat, he cannot heal (the poison IS a wound), but takes the potion, which cures his Endurance losses... and since a wound goes away when the wounded chap's end is restored to maximum, he's also de-wounded, and thus de-poisoned.
Thats how I read the poison mechanic.
Is that the poison counts fully as a wound while it is in effect.
As in, in every way, it's a wound that carries additional effects until healed, and can be done in addition to that from penetration.
The corollary: if you recover from the wound portion due to End Recovery bringing you to full, then you recover from the poison.
So, you can treat the poison's wound, so it heals quicker, with the usual TN 14 medicine test. It doesn't cure the side effects (Orc Blindness and/or Spider Paralysis).
So, Jobber Furfoot gets hit with Orc Poison. He's wounded by the blow and poisoned, to boot. He goes unconscious (and blind) 30 minutes later, he's conscious... but blinded by the poison. If one can treat the poison with herbal remedies (or magic), then Jobber will cease being blind and that wound from the poison goes away. If simply treated with Medicine, then he heals at the treated rate, rather than the untreated, and remains poisoned until he's back to full Endurance.
Later, Jobber gets bit by a spider... He's down 17 of his 18 end... Poisoned, as well, by an attercop, but not wounded. So, he's now treated as wounded, and is paralyized. Before he falls to it, tho', he kills the attercop. Alone, wounded solely by the poison, he cannot take the 30 minute recovery... and were it not spider poison, would lie there starving for days... but the spider poison wears off, taking it's one wound with it. So, the next day, only 16 down, cold, and hungry, Jobber awakes.
Finally, Jobber, after a long ordeal, finds a potion of Entish Stamina. He gets hit by an orc, soon dispatched, for 6 and poison. After combat, he cannot heal (the poison IS a wound), but takes the potion, which cures his Endurance losses... and since a wound goes away when the wounded chap's end is restored to maximum, he's also de-wounded, and thus de-poisoned.
Thats how I read the poison mechanic.
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