Post
by jamesrbrown » Fri Aug 28, 2015 3:44 pm
Evaluating the Outcome of an Encounter is an Optional Rule, to be used when there are varied responses based on how well the companions fair in their social skills. If the player-heroes are encountering a rather friendly Loremaster character with a singular goal in mind, and the Tolerance rating is high as a result, they should have very little chance of messing it up and you might not want to use the Optional Rule. In this case, you could set up your encounter narration, requiring only one roll for Introductions and one successful roll (along with a plausible narration) for Interaction. As long as they don't exceed the Tolerance in failures, they should succeed easily.
For example, the companions meet Radagast to offer their services in routing out a small spider colony that has recently appeared too close to Rhosgobel. Their goal is to convince him of their commitment and to gain specific wisdom for the mission.
The Tolerance is set at 4, considering the highest Wisdom of 2 and adding a +2 bonus for having Woodmen among the company. They meet Radagast and begin by introducing themselves to the kindly wizard. Each player should offer a greeting and say something of his history, making a roll of Courtesy to see how well his words were spoken. If the Loremaster was looking for something specific to be said in the Introduction that would lead to a positive reception by Radagast, and it was accompanied by a successful roll, he might rule that the entire encounter succeeds immediately and the adventurers meet their goal. The same could be said during the Interaction phase. This is because if you are not using the Optional Rule for evaluation, the only rule for encounters is setting Tolerance (no need to count successes, just failures). Success and degree of success is completely determined by the Loremaster based on narrative considerations. The Option Rule just provides the suggested guidelines for degrees of success.
With this in mind, if you place a heavier weight on roleplaying during social encounters, you might consider writing in specific social goals to determine degrees of success. If the player-heroes successfully mention the right information or ask the right question, or successfully use Insight at the right time during the Interaction, etc., these are the true successes that lead to a positive outcome. These successes "unlock" the best information, the greatest rewards, or the best benefits possible. You would still consider the Tolerance rating, because if they exceed it before reaching their goals, they would be kept from gaining any further benefit during the encounter.
Failing a roll while asking the right question or mentioning the right information could mean that the Loremaster character responds with, "Can you rephrase that?" or "I'm not sure I quite understand your meaning?" or "What is your motivation?" This would allow the player-hero to reply better, forcing him to re-word his thoughts and make another roll so that he gets a success.
Succeeding on a roll while asking an irrelevant question or mentioning irrelevant information wouldn't really count as a true success or "unlock" any pertinent response. Instead, the Loremaster character would say, "That's not relevant to the task at hand" or "Do you have anything more to add?" or he might even ask a leading question himself to get the companion on track, such as, "That's quite interesting master Dwarf, but what do you think about..."
All of this should be planned when the Loremaster writes out the encounter, thinking about possible transitional responses and questions that the Loremaster character might use.
Okay, that's all for now. This is getting to be quite a long response.
Last edited by
jamesrbrown on Sat Aug 29, 2015 6:55 am, edited 1 time in total.