That's fully right. I think, from the comments here and there, that most of us have a somewhat volatile group (I don't know if that's the correct word, but I guess you'll get my meaning). Me, for example, I can say that I have 2 sure players, and then there are 3 more that do usually come to the sessions, but aren't alway able to. Most of the time we change the session date to allow the group to be at least of 4 adventurers, but while we mostly manage, even that's not always possible.Wbweather wrote:Part of it has to do with the roles that the players have taken upon their characters. We feel it when someone is absent.
We suddenly lack the archer in the last minute, or the silver tongued Lake-man, for example. We always try to come up with an in-game explanation for it (and it adds up to the story of the campaign), but it's a shame that real life keeps us from having together a weekly dosis of shared pleasure.
By the way, I think it suits really well the theme that our most absent player choosed to be an elf. You know, they always disappear when you need them most....
