How many players is too little / too much?

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Uristocles
Posts: 17
Joined: Thu Jul 09, 2015 5:15 pm

How many players is too little / too much?

Post by Uristocles » Thu Sep 03, 2015 2:54 pm

Hi folks—Any opinions on how many players is too little/too much?

I'd guess Journeys probably requires that we need at least 4 characters (some combination of players and LMC if needed).

Otaku-sempai
Posts: 3397
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: How many players is too little / too much?

Post by Otaku-sempai » Thu Sep 03, 2015 3:26 pm

Well, heroes can take more than one role during a journey, so a party of three might be reasonable. Five or six Heroes might be a practical limit for many Loremasters, although I'm sure that some can handle more.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Terisonen
Posts: 632
Joined: Thu Dec 04, 2014 9:39 pm
Location: Near Paris

Re: How many players is too little / too much?

Post by Terisonen » Thu Sep 03, 2015 3:52 pm

4-5 for me is perfect. 6 too many (I cannot answer expectations from all player) and 3 somewhat low in interaction, but still manageable.
Nothing of Worth.

Fenton Hardy
Posts: 43
Joined: Thu Apr 02, 2015 10:41 pm
Location: Penn's Woods

Re: How many players is too little / too much?

Post by Fenton Hardy » Thu Sep 03, 2015 3:58 pm

I currently have three players in my game. Most of the time it works well. One player takes on two journey roles as Otaku-sempai said. Where smaller parties run into trouble is with skills deficits, especially in the earlier stages of their adventuring careers. Larger parties are likely to be more balanced in terms of skills distribution and thus more capable of meeting the challenges thrown at them. My group initially eschewed social skills in favor of other skills and then had a devil of a time during encounters. They have since corrected that problem.Two would be too few unless bolstered by an accomanying NPC. Never having played with more than four, I am not sure what I would consider the upper limit. For manageability and ensuring everyone had a chance to participate, I would guess 5 or at most 6.

zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: How many players is too little / too much?

Post by zedturtle » Thu Sep 03, 2015 4:59 pm

Face-to-Face I've run eight and that was unwieldy to the point of "I'm not going to do that again". I think six or less is fine. If you have less than three players, I do think you need to structure the game differently. (I'd love to run GE through a solo campaign of a consulting detective based in Laketown and let him get his Riddle on.)

Play-by-Post I have nine in one group and seven in another. The nine is getting very unwieldy, but seven doesn't seem so bad in that format.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Majestic
Posts: 1806
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: How many players is too little / too much?

Post by Majestic » Thu Sep 03, 2015 5:08 pm

My face-to-face group has 5-6 regulars, plus 4-5 others that occasionally play. Fortunately, most of those in the latter group aren't regulars, as if everyone was present it would just be too many. I think I've had eight before, which to me is just too much. I can manage it; I just think it slows down too much for everyone at the table.
Tale of Years for a second, lower-level group (in the same campaign).

Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: How many players is too little / too much?

Post by Falenthal » Thu Sep 03, 2015 5:35 pm

Terisonen wrote:4-5 for me is perfect. 6 too many (I cannot answer expectations from all player) and 3 somewhat low in interaction, but still manageable.
The same here. 6 is a number I accept if needed, but I prefer to limit the table at 5.

fbnaulin
Posts: 92
Joined: Wed May 08, 2013 8:13 pm
Location: Santiago, Chile
Contact:

Re: How many players is too little / too much?

Post by fbnaulin » Thu Sep 03, 2015 6:22 pm

I like to play with 3 players, but TOR works better with 4.
5 is tolerated and 6 too much, even when 6 adventurers allow you to attack with 2 on rearward.
Recreatividad is my blog in spanish, I write about roleplaying games, specially The One Ring, Mouse Guard, Diaspora and Prince Valiant. You can find custom characters sheets there.

aramis
Posts: 429
Joined: Wed Jul 03, 2013 11:17 pm

Re: How many players is too little / too much?

Post by aramis » Thu Sep 03, 2015 10:45 pm

Uristocles wrote:Hi folks—Any opinions on how many players is too little/too much?

I'd guess Journeys probably requires that we need at least 4 characters (some combination of players and LMC if needed).
I found 5-7 doable. 6 is pretty good. You can go as low as 3 if one's a numenorean. A pair of carefully matched numenoreans could also work. Only a numenorean should be considered for 1-on-1.

Wbweather
Posts: 419
Joined: Fri Oct 04, 2013 3:54 am
Location: Kansas
Contact:

Re: How many players is too little / too much?

Post by Wbweather » Thu Sep 03, 2015 10:52 pm

I think that for the game I run 5-6 is about right. When we are at 4 we seem to be missing something from the game. I think if the game had been run with 4 from the start, that would not be as much of an issue. Part of it has to do with the roles that the players have taken upon their characters. We feel it when someone is absent.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests