Post
by ThrorII » Thu Sep 19, 2013 3:26 am
Page 76 of the Adventurer's Book, under Travelling Gear: "Both sets (summer & spring; autumn & winter) of travelling gear include food supplies for one week of travelling (if the journey is going to last more than a week, the companions will generally have to rely on their skills as hunters)."
I consider standard rations to be things like bread, salted pork, dried fruits, dried vegetables, etc.
Journey's longer than a week require hunting from the group to feed themselves. I generally rule that a failed hunting roll in this situation increases the parties Fatigue by 1.
My players have taken to hunting in the middle of a trip (while their supplies are good) and spending a day dressing out and cooking game. Because of that, I now grant them relief from 1 Fatigue point when the do, as the fresh meat raises their spirits.
Besides their Travel bonuses, I feel that food that does not spoil, and has a lighter load (Cram, Lembas, Honeycakes) can be carried in larger bulk, and therefore bypasses the need to hunt for food. (They still hunt when carrying cram and the like, because nothing is better than meat on a stick!!!)