Robin Smallburrow wrote:The MonarchGamer
Did this idea come from one of your players deciding to visit a 'magical charm shop'?
This concerned me, as this is not D&D where such shops are easily found - in Middle-earth the reverse is the case, such places are only found 'by those in the know'. And even if your player managed to find such a shop (certainly in Lake-Town), how much of the merchandise would be really magical would only be a small percentage in reality, and priced to match!
Your player would be more likely to find a temporary stall at the marketplace (that wasn't there the next day!). Just as conjurors were mostly con-men of dubious repute (as Frodo was assumed to be by the Breelanders), so too were purveyors of 'magical trinkets' etc.
Robin S.
Good point. The idea did come from this, but I've worked in such a way that I feel it works in Tolkien lore. For instance, most of the stuff in the shop was junk or very minor magic only, this being one of the few exceptions. The fellow who gave the player this didn't ask for money in return, just a favor - to give a sealed scroll to Saruman. This is a very reasonable trade for this fellow, but the players don't know much about this character, and I'm not inclined to give away too much since its a rather important piece of information.
In fact, once Wulfred left the building, Arendir the Elf-kind decided to have a look as well, but the shop had entirely disappeared once he arrived only moments later. Perhaps... it was meant to be that Wulfred found this charm in the first place.
To be precise, they wanted to visit an 'odds and ends' shop, but I thought this would be a great opportunity to begin to introduce some of these over-arching plot points.
Further comments?
-TMG