New GM needs help with encounters and trait usage
Posted: Tue Sep 17, 2013 8:28 am
I'm a new One Ring GM trying to wrap my head around this wonderful game. After reading the rulebooks I have many questions, but lets start with a couple.
ENCOUNTERS
Could someone explain to me how the encounters work? You set the tolerance and then there are two stages, introduction and interaction. But there are no instructions if the rolls during the introduction already count toward the tolerance or not? When tolerance lowers with each failed result isn't it always "safer" to use a spokesman? Then "only characters who were properly presented during the introduction may propose further actions" (in interaction phase). If the spokesman introduces the other characters during introduction phase are they properly presented? What happens if a spokesman initiated the conversation, but then at some point a character who wasn't presented during the introduction has some specific knowledge or wants to cut in to the conversation? He can't? Or it is an automatic failure and tolerance drops?
To me it seems that they came up with some rules to handle encounters, but kept it so vague that it is very hard to really explain to my group how to handle them.
TRAITS
One of my players asked me how to invoke traits like Wrathful and Vengeful. Keen-Eyed, Elusive and others directly related to actions seem very easy to implement to the game, but how to use and invoke the more personality based ones? The ones I'm specificly interested are: Wrathful, Vengeful, Grim, Fierce, Hardy. I noticed that Rich H had compiled a pdf about this, but it was unavailable for now.
Thanks in advance for your answers.
ENCOUNTERS
Could someone explain to me how the encounters work? You set the tolerance and then there are two stages, introduction and interaction. But there are no instructions if the rolls during the introduction already count toward the tolerance or not? When tolerance lowers with each failed result isn't it always "safer" to use a spokesman? Then "only characters who were properly presented during the introduction may propose further actions" (in interaction phase). If the spokesman introduces the other characters during introduction phase are they properly presented? What happens if a spokesman initiated the conversation, but then at some point a character who wasn't presented during the introduction has some specific knowledge or wants to cut in to the conversation? He can't? Or it is an automatic failure and tolerance drops?
To me it seems that they came up with some rules to handle encounters, but kept it so vague that it is very hard to really explain to my group how to handle them.
TRAITS
One of my players asked me how to invoke traits like Wrathful and Vengeful. Keen-Eyed, Elusive and others directly related to actions seem very easy to implement to the game, but how to use and invoke the more personality based ones? The ones I'm specificly interested are: Wrathful, Vengeful, Grim, Fierce, Hardy. I noticed that Rich H had compiled a pdf about this, but it was unavailable for now.
Thanks in advance for your answers.