SirGalrim's Adventure Summaries
Posted: Mon Sep 28, 2015 7:30 pm
Thought I would post summaries of our adventures as some others do. I write them for my players anyway. In other campaigns I've had a player write it. But this time I've ended up doing it myself. Hence I also try to keep it brief. We are mostly playing through TfW, but with some other adventures in between. I appreciate feedback and comments to the adventures.
Characters:
Farald - Man of Dale - Wanderer
Lomund - Man of Dale - Warden
Hildebrand - Hobbit - Wanderer
Una - Woman of Lake-town - Warden
Narur - Dwarf - Slayer (Orcs)
Spring 2946 T.A. - The Lost Medallion
The company first met in Lake-town one fine day this spring. Lomund invited us to his grandfather for information about a task he had for us. Some heirlooms of Lomund's family – a medallion and and a scroll of some sorts – had been lost at Shieldwall when Smaug attacked the mountain many years ago. Lomund's ancestor had been the lord of Shieldwall at that time. We went to Shieldwall a few days north-west of Dale. There Lord Ragnald had been tasked of rebuilding the village and the keep, to hold watch of the north. We tried to look in the construction site for the medallion, but found nothing before we where asked to leave the site. Although we learned that one of the workers at the site, Lodin, had gone missing a few days ago. It was rumored he had found something valuable. We decided to ask a little around and ended up helping a few villagers with some mundane tasks before they would part with any information. From what we could gather, Lodin had likely found the medallion, but had not reported it. He had dreamt of leaving town and making a fortune in Dale.
There was a man from south-east called Mr. Grayshaft that seemed to be looking for the medallion also. We where informed by Gundrid at the plain tavern that Grayshaft was to meet Lodin the night Lodin disappeared. We confronted Grayshaft, but he said he never met with Lodin that night as he ran late from a meeting with Lord Ragnald. Grayshaft then reluctantly told us where the meeting with Lodin was scheduled to take place. There, on the edge of the village, we found traces of a struggle and a few paces to the north we found Lodin's scarf caught between a root and a stone. We followed tracks for about a days travel north of the town, and found a old farmstead with smoke from the pipe. People there claimed to be farmers, but we uncovered that they where not being honest. We killed them and found poorly treated Lodin and the medallion. Lodin did not know why the bandits wanted the medallion. We returned to Shieldwall with Lodin. Grayshaft had left the town, and we found no trace of the scroll. We received a small reward from Lord Ragnald. We then returned to Lake-town and spent a few weeks there.
Loremaster notes:
I wanted to start with a simple adventure that tied in to an larger plot I envisioned. The idea is the Lomunds ancestors was the last caretakers of The Lost Keep. It has been 250-300 years since they gave up on protecting the keep. They locked up the keep and left in different directions. Lomund's ancestor moved to Dale. Two other brothers moved to other locations. But the history of their stewardship was lost between the generations. Though the medallion was kept as a important family heirloom.
There was a weakens with the adventure that there wasn't any obvious connection between Lodin's disappearance and the medallion. I had not foreseen the players being so extremely cautious in the beginning. It took some time getting rolling. But it was fun once the players caught on. We still managed to barely finish the adventure in one session. One of the mundane tasks was a sheep hunt that was pretty funny. I wanted some skill test to show of the system worked, and also to give a basis from where the characters can grow. They are soon to become so much more than sheep herders!
Grayshaft is designed to be antagonist trough the campaign. The players are not sure what to think of him and what he is up to. The not so bright but always optimistic Lodin was much fun to play when he finally got into the stage light. And might also reoccur at some point.
The adventurers got a corruption test for attacking and killing the bandits before they had any evidence of their wrongdoings. And because they gave them no chance to surrender, even shooting a runaway man. But this was the first time playing TOR, and coming from Pathfinder the players where not used to it being not okay to kill everything they meet. But they easily accepted the shadow point some of them got. And where warned of more possible shadow points in the future if they hack away at people they are not certain are bad and have given no chance of surrender. They have been much more hesitant attacking bad men the rest of the campaign.
Next: Marsh Bell
Characters:
Farald - Man of Dale - Wanderer
Lomund - Man of Dale - Warden
Hildebrand - Hobbit - Wanderer
Una - Woman of Lake-town - Warden
Narur - Dwarf - Slayer (Orcs)
Spring 2946 T.A. - The Lost Medallion
The company first met in Lake-town one fine day this spring. Lomund invited us to his grandfather for information about a task he had for us. Some heirlooms of Lomund's family – a medallion and and a scroll of some sorts – had been lost at Shieldwall when Smaug attacked the mountain many years ago. Lomund's ancestor had been the lord of Shieldwall at that time. We went to Shieldwall a few days north-west of Dale. There Lord Ragnald had been tasked of rebuilding the village and the keep, to hold watch of the north. We tried to look in the construction site for the medallion, but found nothing before we where asked to leave the site. Although we learned that one of the workers at the site, Lodin, had gone missing a few days ago. It was rumored he had found something valuable. We decided to ask a little around and ended up helping a few villagers with some mundane tasks before they would part with any information. From what we could gather, Lodin had likely found the medallion, but had not reported it. He had dreamt of leaving town and making a fortune in Dale.
There was a man from south-east called Mr. Grayshaft that seemed to be looking for the medallion also. We where informed by Gundrid at the plain tavern that Grayshaft was to meet Lodin the night Lodin disappeared. We confronted Grayshaft, but he said he never met with Lodin that night as he ran late from a meeting with Lord Ragnald. Grayshaft then reluctantly told us where the meeting with Lodin was scheduled to take place. There, on the edge of the village, we found traces of a struggle and a few paces to the north we found Lodin's scarf caught between a root and a stone. We followed tracks for about a days travel north of the town, and found a old farmstead with smoke from the pipe. People there claimed to be farmers, but we uncovered that they where not being honest. We killed them and found poorly treated Lodin and the medallion. Lodin did not know why the bandits wanted the medallion. We returned to Shieldwall with Lodin. Grayshaft had left the town, and we found no trace of the scroll. We received a small reward from Lord Ragnald. We then returned to Lake-town and spent a few weeks there.
Loremaster notes:
I wanted to start with a simple adventure that tied in to an larger plot I envisioned. The idea is the Lomunds ancestors was the last caretakers of The Lost Keep. It has been 250-300 years since they gave up on protecting the keep. They locked up the keep and left in different directions. Lomund's ancestor moved to Dale. Two other brothers moved to other locations. But the history of their stewardship was lost between the generations. Though the medallion was kept as a important family heirloom.
There was a weakens with the adventure that there wasn't any obvious connection between Lodin's disappearance and the medallion. I had not foreseen the players being so extremely cautious in the beginning. It took some time getting rolling. But it was fun once the players caught on. We still managed to barely finish the adventure in one session. One of the mundane tasks was a sheep hunt that was pretty funny. I wanted some skill test to show of the system worked, and also to give a basis from where the characters can grow. They are soon to become so much more than sheep herders!
Grayshaft is designed to be antagonist trough the campaign. The players are not sure what to think of him and what he is up to. The not so bright but always optimistic Lodin was much fun to play when he finally got into the stage light. And might also reoccur at some point.
The adventurers got a corruption test for attacking and killing the bandits before they had any evidence of their wrongdoings. And because they gave them no chance to surrender, even shooting a runaway man. But this was the first time playing TOR, and coming from Pathfinder the players where not used to it being not okay to kill everything they meet. But they easily accepted the shadow point some of them got. And where warned of more possible shadow points in the future if they hack away at people they are not certain are bad and have given no chance of surrender. They have been much more hesitant attacking bad men the rest of the campaign.
Next: Marsh Bell