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Re: Kill that guard before he rises the alarm
Posted: Tue Nov 24, 2015 3:47 pm
by Otaku-sempai
Rich H wrote:Agreed. I feel my hackles rise whenever someone tries to say they are just like Dark Side points. They simply aren't. I actually try to always present them to my players as something that simply can't be avoided and are certainly not a reflection of them doing anything wrong (with the possible exception of a Misdeed under specific conditions) or playing the game in the wrong way. It's why I describe them as being 'awarded' when I apply them; they aren't 'rewards' but aren't a penalty either.
An important difference being that one gains Shadow as opposed to losing Sanity.
Re: Kill that guard before he rises the alarm
Posted: Tue Nov 24, 2015 4:22 pm
by Glorelendil
I see Shadow as analogous to Endurance, if Endurance also came with a permanent disability sub-system (e.g., if you take a Wound under some conditions, you lose an eye or gain a limp or whatever). It's not something you want, but it does rise and fall over the course of the game, and if it didn't the game wouldn't be as interesting.
Re: Kill that guard before he rises the alarm
Posted: Tue Nov 24, 2015 4:24 pm
by Rich H
I like that way of looking at it too; very cool and makes sense.
[I really wish we could have a 'rep' / +1 button; would save on these kind of posts!]
Re: Kill that guard before he rises the alarm
Posted: Wed Nov 25, 2015 6:38 pm
by Feanor
We should rename this thread to "Morale in Middle Earth", or perhaps "A MUST read for all GMs in Middle Earth !".
I enjoyed this thread ALOT.