Feanor wrote:
NO shadow points. Anyone that argues differently can play it that way, but it certainly isnt a problem in Tolkiens middle earth when talking about shadow points and corruption. The idea goes against the ToR experience and the heroism in it. At least according to me.
If a GM gives shadow points in that situation, he is of an overly cruel and degenerate mind and GMs for the wrong reasons, and should not continue doing so. Im not pointing any fingers at anyone here. But i feel very strongly about this.
I can see that you feel very strong about it, so I'm not going into a discussion.
“What a pity that Bilbo did not stab that vile creature, when he had a chance!'
Pity? It was Pity that stayed his hand. Pity, and Mercy: not to strike without need. And he has been well rewarded, Frodo. Be sure that he took so little hurt from the evil, and escaped in the end, because he began his ownership of the Ring so. With Pity.”
But I don't agree with your point of view, because, as I see it, the end doesn't justify the means in Middle-Earth.
That's what makes it different from other fantasy settings and why, in my games (which you can consider overly cruel and degenerate) this action would grant a Shadow point or, at least, a Corruption test to avoid gaining one.
And also, if the heroes managed to rescue the hostages/end the menace of orc attacks/recover a stolen artifact/... the adventure would grant them some XPs and whatever Reward was promised to them, along with the congratulations of all the Free People they could have helped.
Yepesnopes wrote:
I have thought of two options:
A) An easy TN 12 Stealth check (the orc is drunk) but which must generate at least a great success.
B) A TN 18 Stealth check. It is not easy to sneak behind him AND quickly find the right moment to slit his throat open.
What do you think?
Why do you consider a standard TN14 Stealth check not suitable?
Sneaking at someone's back is difficult (higher TN), but if the target is drunk it becomes easier (lower TN). The addition of both would just turn the action into an average difficulty, IMHO.
The part about asking for test that need to generate at least a great success also intrigues me. I think it was introduced somewhere in Tales from Wilderland, but I haven't seen it anywhere else nor in the RAW (except for Called Shots). Anyone has an opinion on them? Usually, as Stormcrow said, if something is more difficult than usual, just raise the TN. Why would a great success be necessary?
I can only imagine something like that could be asked for if a task involves overcoming something magical: opening a dwarven lock, engraved with magic runes, could need a TN18 Craft roll with, at least, one Tengwar. Maybe a dwarf could just be asked for a TN 16 without the need for a Tengwar.
Or sneaking on a Woodelves' party in a clearing in Mirkwood would also need a TN18 Stealth roll with a Tengwar. Again, an elf could avoid the need for the Tengwar.
I haven't used this kind of rule, but I'm curious to know if others have.