Lore roll before travel
Lore roll before travel
How useful is this? We also keep forgetting to do this but is this really useful? I think it only works if the fatigue roll number was on the edge with 1 day and if the roll shortens it so you do not roll another fatigue roll or is there any other useful aspect to this since it's a rare case.
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.
-
- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: Lore roll before travel
I think that it's worth at least having the hero with the highest Lore skill roll as an extraordinary success can allow the choice of all three benefits from the list (with none of them chosen more than once). So having one hero get easier Travel rolls while reducing the journey by one day and allowing another hero, with the lowest skill, to pass one test automatically - usually the one with the worst outcome/highest TN.
Allowing an auto success with the appropriate skill probably isn't worth the hero asking for it as someone should generally always get a bare success. However the opportunity for an Advancement Point by succeeding and narrating how your Mirkwood Lore helped is always good. The best use of the auto-success is if you require everyone to roll as that allows for no chance of a failure by the lower skilled hero with a Lore trait benefit.
Only having the most skilled hero roll is perhaps a bit gamey especially as a failure adds a day to the journey. A house rule might be to require every hero to roll if anyone rolls so allowing for the penalties as well as the benefits.
Allowing an auto success with the appropriate skill probably isn't worth the hero asking for it as someone should generally always get a bare success. However the opportunity for an Advancement Point by succeeding and narrating how your Mirkwood Lore helped is always good. The best use of the auto-success is if you require everyone to roll as that allows for no chance of a failure by the lower skilled hero with a Lore trait benefit.
Only having the most skilled hero roll is perhaps a bit gamey especially as a failure adds a day to the journey. A house rule might be to require every hero to roll if anyone rolls so allowing for the penalties as well as the benefits.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Who is online
Users browsing this forum: Wyrmling and 4 guests