Nightmares of Angmar
Posted: Fri Nov 20, 2015 1:07 am
Has anyone out there been able to play through Nightmares of Angmar in Ruins of the North? I'm anxious to hear about it.
Borrowing this idea right now...PaulButler wrote:Beorn will ask the players to travel north in an effort to muster the Hillmen as allies before Viglund gets his crazy ideas into their heads.
Falenthal wrote:Borrowing this idea right now...PaulButler wrote:Beorn will ask the players to travel north in an effort to muster the Hillmen as allies before Viglund gets his crazy ideas into their heads.
Excellent.Andrew wrote:I'd not considered using it during the course of Darkening - I was planning on saving Ruins till afterwards - but I think I might steal this idea also.
It definitely is a great idea, Paul, and I may steal it as well. My players have been considering heading north to deal with the Viglundings, but have not quite pulled the trigger on doing so yet. But they continue to mention that at some point they're going to have to step in.PaulButler wrote:Falenthal wrote:Borrowing this idea right now...PaulButler wrote:Beorn will ask the players to travel north in an effort to muster the Hillmen as allies before Viglund gets his crazy ideas into their heads.Excellent.Andrew wrote:I'd not considered using it during the course of Darkening - I was planning on saving Ruins till afterwards - but I think I might steal this idea also.
Glad to have planted some seeds out there.
This is a great idea! The backstory as to why the company is in the Black Hills is important to the story. This is the kind of scene that would be beneficial to them, especially in regards to understanding why peace is so important. They have an uphill struggle in this area.Earendil wrote:So one thing I'm going to do is have Radagast warn them that the Hill-Men may see them as enemies and even provoke them, and emphasise the importance of establishing peace with them.