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Re: Herbs, Breads, Elixirs and Poisons
Posted: Sun Dec 06, 2015 3:27 am
by Kurt
Hey guys,
I just wanted to thank you all again for the help that you have given me. Although it's taken quite a few posts ... I finally got there. It has become much clearer how things work now after this discussion. I haven't seen a system like TOR before and I am very very impressed with how it works. I've been thinking of traits as special abilities in the same way that other games work, silly of me really given that its a different game. I now understand the relationship between the skills and the traits and how they are integral to roleplaying, accomplishing tasks and succeeding at tests. In this respect, all the skills, traits, virtues, wisdom, valour and everything else that is on that character sheet is important and used often.
This new realisation has made my little "house rules" document redundant, however it was still a good learning exercise for me. On the bright side, most of my document is non-mechanical information adds detail to the game. I'll still post it, the content is complete, I'm just waiting on a response from one of the artists.
Cheers,
Kurt
Re: Herbs, Breads, Elixirs and Poisons
Posted: Sun Dec 06, 2015 3:30 am
by Glorelendil
Kurt wrote:Hey guys,
I just wanted to thank you all again for the help that you have given me. Although it's taken quite a few posts ... I finally got there. It has become much clearer how things work now after this discussion. I haven't seen a system like TOR before and I am very very impressed with how it works. I've been thinking of traits as special abilities in the same way that other games work, silly of me really given that its a different game. I now understand the relationship between the skills and the traits and how they are integral to roleplaying, accomplishing tasks and succeeding at tests. In this respect, all the skills, traits, virtues, wisdom, valour and everything else that is on that character sheet is important and used often.
This new realisation has made my little "house rules" document redundant, however it was still a good learning exercise for me. On the bright side, most of my document is non-mechanical information adds detail to the game. I'll still post it, the content is complete, I'm just waiting on a response from one of the artists.
Cheers,
Kurt
We've all been there. I wince when I think about my first posts on this forum. "Hey, guys, I love this game, but it really needs a few things...."
Re: Herbs, Breads, Elixirs and Poisons
Posted: Sun Dec 06, 2015 4:14 am
by Kurt
Glorelendil wrote:We've all been there. I wince when I think about my first posts on this forum. "Hey, guys, I love this game, but it really needs a few things...."
It really was your post that helped me, then Valarian pointed me to Richards guide. After that I went back to "How Traits Work" and did a palm-face. I did have a little laugh thinking about the game designers reading the posts, having a chuckle and silently thinking
"He'll get it eventually".
Re: Herbs, Breads, Elixirs and Poisons
Posted: Mon Dec 07, 2015 6:56 pm
by Majestic
Yeah, don't beat yourself up, as we've all been there to one degree or another. Like many others, I often have a tendency to tinker. But with this game I have hardly any house rules (really just one, and it's minor).
I've seen a number of people come on here and start tinkering, but I think most of those changes are things that really aren't even necessary. The game is so brilliantly designed and the various sub-systems so finely tuned (even with each other) that it doesn't really need any changes.
Re: Herbs, Breads, Elixirs and Poisons
Posted: Mon Dec 07, 2015 8:47 pm
by Glorelendil
By the way, this thread properly belongs in the house rules sub-forum.
Re: Herbs, Breads, Elixirs and Poisons
Posted: Tue Dec 08, 2015 4:02 am
by Kurt
Hi Glorelendil,
I don't know if it needs to be in the house rules section. I haven't actually contributed house rules to the community just yet. I did write up a document (and it looks quite nice), but my recent growth in understanding about how the game works has changed my mind about what that document should actually be. Like some of you here, I will only change something if I feel that it needs to be changed and I am no longer sure that anything really needs to be changed at all.
I am still thinking about how healing is played out and as such I will be clarifying that in my mind and then perhaps putting my thoughts down on paper. This will likely be the end result for the document that I end up submitting to the community, more of a how to use the skills and traits for healing purposes rather than any mechanical adjustment. At any rate, this will take me a while, and something that I will do in consultation with a few people as I learn more about the game and gain experience in playing it.
Cheers,
Kurt
Re: Herbs, Breads, Elixirs and Poisons
Posted: Tue Dec 08, 2015 4:25 am
by Glorelendil
Oh, right. I was conflating what you sent in your PDF with what's in this thread. My bad.
Re: Herbs, Breads, Elixirs and Poisons
Posted: Tue Dec 08, 2015 4:48 am
by Kurt
Yeah, I was going to post that pfd up here, but it needs to be changed because I want to get it right when I do submit it. Only 50% of the information in it is relevant, the portion that add's some details to the game for roleplaying purposes, but the other half needs to be changed entirely. If I post something here I want it to add a lot of value so I need to address the second half of the document. I am also re-evaluating the scope of the document altogether, as a guide rather than house rules. I did have more questions regarding wounds that have the additional complications of poisons, diseases and witchcraft, but I am going to try figure those out a little more before posting. Again, I appreciate your support. I have learned a lot about the game in the last week.
I'm still working on it ... I'm just getting things sorted in my mind about what I want to achieve with the document now that my understanding of the game system has changed (for the better). And I must thank you, Zedturtle and Rich for reviewing the document and providing feedback, you've all been most helpful.
It will likely take another week or so, then I will have another shot at review and then if it's any good I'll post it. Perhaps then we can put it in the house rules section
Cheers,
Kurt
Re: Herbs, Breads, Elixirs and Poisons
Posted: Tue Dec 08, 2015 6:03 am
by Kurt
Glorelendil wrote:Oh, right. I was conflating what you sent in your PDF with what's in this thread. My bad.
Now I feel bad. I find forums a difficult communication medium when I am learning about a topic as I change my mind on things in between posts. It's particularly challenging for me because when I am learning at a rapid rate, which I am doing now because I am on holidays.
I just want to get the document right first before it's bumped to House Rules. I'll get the second half of the document sorted. It will be considered house rules because I am going to have to make some assumptions on how to deal with some issues and make it suitable for the game that I'll be running (that and I think there are legal issue with calling it anything else). I'll work on it again tonight and should another version for you, Rich and Zed by tomorrow. Once it's a little better I will post it up for the rest of the community and then we can push it into the House Rules section
Sorry for the confusion
Cheers,
Kurt