Glorelendil wrote:You are assuming that if you roll an Eye of Sauron in combat it should be "bad", but why?
Because the game is more tense when rolling an eye is always a moment of dread as you count the 6's and/or weigh whether or not to spend hope... because a fumble will totally hose you.
The game posits 8 distinct allowed outcomes, noting that success can be either total value of the dice or rolling a gandalf....
Success with 2+ [6t]'s
Success with 1 [6t]
Simple Success
success with 2+ [6t]'s with [eye]
Success with 1 [6t] with [eye]
Simple Success with [eye]
Simple Failure
Failure with [eye].
Sauron rolls should suck. This is to discourage unneeded rolls, and to discourage unneeded risks.
Glorelendil wrote:I mean, it's already bad...you probably missed. And you can RP it by describing how badly you fumble. But what should it necessarily be worse.
Yes, it should.
The dice rolling has 2.5 axis of output:
Axis 1: Success or Failure. Almost never worse than 1/12. †
Axis 2: Eye or not
Axis 3: quality of success.
Quality is semi-linked to success - I've seen non-sauron results of 13 on a TN 14+ that had [6t][6t] but still failed... when weary, I even saw it happen with a TN 14 non-sauron on a 5d character... {1}[1][2][3][6t][6t] which, when weary, totals 13... (Yes, the player did hope it.)
Likewise, eye is almost independent of success. At 3d, any TN is achievable with any success level even if an eye result is present {eye}[6t][6t][6t] hits TN 18 with great success, but still has a sauron. That sauron should still hurt...
† Legendary is 1/72 with 1 skill die (1.3%), 11/36 (30.5%) with 2, 91/216 (42%) with 3, 671/1296 (51.7%) with 4, 4651/7776 (59.8%) with 5, 31031/46656 (66.5%) with 6...
The Sauron ensures you have a potential for really bad things, like losing gear...
And the failure should have its own separate consequence.