
Also what if there is one enemy, like a troll, but two players trigger an enemy called shot by missing with eyes, does the troll get an extra attack to hit them both or does he have to choose who from those two to hit with his called shot?
I've gone further - the free called shot just needs basic success. Doesn't unbalance things at all, and encourages players to do so, too. Why not? Because I let players do the same when a bad guy Gandalfs.Random221B wrote:I admit this is something that I've had an issue with...the idea that if a Companion rolls an eye (which should be especially bad for them) then the Adversary--as I understand it--*must* make a called shot against them, they have no choice. And--as I have seen discussed previously--despite the fact that *if* a called shot hits, it's worse for the Companion, the fact of the higher chance of the adversary's attack doing nothing at all to the Companion means an Eye roll is actually beneficial to the player more often than it is a problem, in combat.
I have been seriously considering running it such that Adversaries succeed in a called shot with one or more Tengwars, but still apply the normal attack effects if they only get a basic success. I realize that seems an obvious thing to try, so I'm wondering if anyone has tried it in play, and whether it opens up unexpected pitfalls. I also realize that it makes Called Shots more effective for Adversaries than it does for Companions, but it seems this may be balanced by the fact that Adversaries cannot choose when to make a called shot, and also seems to fit with the idea that it is always the result of an Eye roll, which should be bad for Companions.
So, assuming others have tried--or at least considered--this, any comments?
I do this, since (as you say) otherwise called shots for adversaries are a bit rubbish. I haven't had any problems with it; in fact I'm not sure an adversary has ever got a tengwar on a called shot in my game (maybe once or twice), so if I didn't do this they'd be even more ineffective against the heroes than they are!Random221B wrote:I have been seriously considering running it such that Adversaries succeed in a called shot with one or more Tengwars, but still apply the normal attack effects if they only get a basic success. I realize that seems an obvious thing to try, so I'm wondering if anyone has tried it in play, and whether it opens up unexpected pitfalls
Better still: "Break Shield or, if target has no shield, suffers the effects of being Knocked Back"Falenthal wrote: The only "complaint" I have is that weapons that smash shields are inappropiate against shield-less opponents. I'd add another type of Called Shot to those weapons. Or simply give them a "Break Shield, or Disarm if target has no shield" option.
...or even "... the effects of a Fumble"A character who is knocked back cannot change his stance
and will spend his following round recovering his fighting
position, unable to take any further action that turn.
If an adversary attacks while a hero is recovering from
knockback, the attack is resolved normally.
A fumbling attacker loses his footing, exposing
himself: the next time the fumbling character is
attacked, the difficulty to hit him will be equal to his
basic combat TN of his stance (he loses any bonuses
from his attributes, Virtues or equipment).
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