Of course, you're free to do it however it works best for you, but I just wanted to touch base on this... each dot next to the skills counts as an AP at the end of the adventure. The three dots for each block of skills just serves as a limiter... no one can constantly spam one skill to gain APs; each hero must have at least one good skill in each of the six categories in order to have a chance at getting the maximum reward for the adventure.I also thought the "three dots = 1 AP" mechanic was unnecessarily confusing and cumbersome.
In fact, I'd say that's the one thing that you miss most when you switch to static APs... there's no longer an incentive for heroes to be generalists. They can specialise as much as they want, and they'll still get the same number of APs.
I find that (with the new revised rules) APs are relatively easy to earn... you get the first one in each category just for any success and the second one for either rolling a Tengwar or twisting my arm about a Trait (which I make really easy to do). Yeah, the third one is hard to get, but if you think about the amount you're rewarding, you're not giving out any third points either.
Again, totally your call (do what works for you!) but thought I'd clarify that point and put my .02 in at the same time.