aramis wrote:To say I disagree with Stormcrow's interpretation of the rules is understatement - he reduces the LM's role in play almost to the level of *world games.
I have no idea what *world games are. But the Loremaster's role in
The One Ring IS less of an arbitrator than in most other games: it is up to the PLAYERS to decide whether a task is being performed appropriately; the Loremaster only intervenes in cases of objection, including his own objection. TOR is more collaborative than most other games.
SKILLS
Most actions attempted by players during a game are affected by the abilities possessed by the acting hero. Based on the circumstances, one skill is generally judged to be more relevant than the others (Courtesy to impress an important personality, Awareness to notice the sound of approaching enemies, etc.).
(AB 26)(2E 28)
Judged by whom? By the book, it is judged by the players first; the Loremaster only intervenes for objections (including his own).
The Loremaster may agree with a Trait invocation to speed up play, especially if failing at the roll would not lead to dramatically relevant consequences, or if the action wasn’t difficult. In some occasions, the Loremaster may ask his players whether they possess a pertinent Trait, in order to move the story on.
(AB 95)(Also on 2E, page 93)(Emphasis added)
Which is a rather different story than PREVENTING a player from rolling because he has a trait. This is simply the Loremaster asking, "Do you want to use your trait to perform an automatic action?"
Choose Ability
As the examples above show, it is up to the acting player to pick the ability that his character is going to use. Players
are trusted to choose the ability most appropriate to their purpose (the description of skills and their use is found starting from page 85, and a series of examples can be found below) but, as is the case with the use of Traits, their judgement is subject to the approval of the other players; in case of any objection, the Loremaster will be called upon to select the ability he deems to be most appropriate.
(AB 149)(2E, page 40)(emphasis added)
Yup.
The Test/Task distinction is artificial, and usually ignored in play, especially with novice TOR players who do not yet have a firm grip on the skills.
If this is true then it's hardly useful to ask people whether they perform more tasks or tests, which is what brought this whole thing up.
And why, then, is the distinction made so carefully and clearly in the book?
While "automatic" isn't on the list of difficulties, it is, combined with the AB 95/ 2E 93 quote, well within the LM's purview to invoke the trait and/or deny the roll for The LM need not leave it in the hands of the player. Explicitly.
As shown above, the book does no such thing. In the text you quoted, the Loremaster ASKS the player if he wants to invoke a trait for an automatic action. There is never any whiff of the Loremaster denying the player a roll.
Likewise, any objection includes the LM's objection, so if the player wants to use a skill that makes no sense to the LM, he can object and replace.
Correct.
Essentially, the LM's explicit approval of an action is not required - strictest RAW, he can nuke any skill choice he disagrees with and demand something different; he cannot reject the action nor the intent, but can object to the skill, and then decide to require different skill or ability. Likewise, he can, explicitly, call for a trait to bypass a roll.
Yes to the objection, no to the trait bypass. He can say, "You're a skilled Boater; you don't need to roll"; the rules do not ever say or even imply he has the right to say, "You're a skilled Boater; you CAN'T roll and try for a superior success."
Further, the advice on when rolling happens requires that either gradations of success matter, or failure matters to the story. I would posit that if the only reason for rolling is to get an AP, that's not a story relevant roll, and it's fine for the GM to "Just Say Yes" - even tho' that wording is absent.
I have already said that if there is no serious consequence to failure, the character can try over and over until he gets it right—in which case this is an automatic action anyway, without a trait invocation. There is no roll because there never WAS a roll.
Also note that the wording "as is the case with traits"... the literal text puts trait use at the LM's option.
"as is the case with the use of Traits, their judgement is subject to the approval of the other players; in case of any objection, the Loremaster will be called upon to select the ability he deems to be most appropriate."
Again, no sign that the Loremaster can FORCE a player to invoke a trait, only that a trait invocation must be approved by players and the Loremaster.
The rules explicitly allow calling for a trait to speed things up.
No, they don't. They explicitly allow agreeing with a trait invocation to speed things up. "The Loremaster may agree with a Trait invocation to speed up play." The player invokes a trait, the Loremaster says, "Yeah, sure, you're real good at that, let's move on." NOT "No you can't roll because you're an expert at that."