Earendil wrote:Majestic wrote:Glad you clarified that about the more than one per roll bit, Random. So you can use more than one per round, they just have to be on different rolls.
I'm grateful to you guys for pointing that out. I'd missed the mention in the rules that you could only spend one bonus die on any one roll, and have been happily allowing my players to spend 2 or even 3 on a roll! No wonder they never get wounded...
RAW, they max at three per ___... because TOR only counts three levels of success:
1st level - ordinary - either beat the difficulty or roll a gandalf, no sixes shown on the d6's.
2nd level - Great - as ordinary, but one of the d6's shows a 6
3rd level - Extraordinary - as ordinary, but 2 or more 6's show a 6.
Further, they are lost at the end of whatever they were generated for.
Oh, and while you probably aren't there yet, RAW, you never roll more than 6d6.
Note that Inspiration from songs (Rivendell) adds 2d to one task (again, still capped at 6d).