Gloin gets rescued from the lair of the Marsh Dwellers. A magical item’s found, and sad tidings greet the company in Thranduil’s Halls. The adventurers do a favor for Thranduil, one he wishes no one would have to do. Watch the latest session of Barefoottourguide Presents Threats From Mirkwood: Cold Halls of the King at https://www.youtube.com/watch?v=OPC71qcYWVk
Garrett
Company of the Whiskey Drinking Bear Cold Halls of the King
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Company of the Whiskey Drinking Bear Cold Halls of the King
Read my campaign's journal entries at https://the-company-of-the-whiskey-drin ... ortal.com/
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