Since Darkening is so brilliantly written, try going with the
spirit and intent of what's written, even if not the exact letter of it. One thing that I find so awesome is how it anticipates divergent stories, based on what the PCs do (so it will say "if Ceawin put on the helm, do X" and "If Ceawin didn't put on the helm, do Y").
But above all else, the following maxim is true in RPGs: No plan will
ever survive the Player Characters!
![Smile :)](images/smilies/icon_e_smile.gif)
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the
Tale of Years for a second, lower-level group (in the same campaign).