Rignuth is an exile...outlaw, and I built him entirely using wanderer. I think it has worked well. I'd be more in favor of seeing additional things tied to Callings (having a great impact on the game), than I would seeing more callings. The only one I see missing currently is something like "Captain" (leader, guide, something like that)Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.
An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?
Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
Rohirrim in Wilderland
Re: Rohirrim in Wilderland
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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Re: Rohirrim in Wilderland
Yeah, adding Virtues (or a special ability, like Cultural Blessing?) would really jazz up Callings. Or even just some Distinctive Features that were unique to cultures.Rocmistro wrote:Rignuth is an exile...outlaw, and I built him entirely using wanderer. I think it has worked well. I'd be more in favor of seeing additional things tied to Callings (having a great impact on the game), than I would seeing more callings. The only one I see missing currently is something like "Captain" (leader, guide, something like that)Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.
An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?
Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
But what about the Servant/Follower/Loyalist/BFF/Gamgee Calling that was discussed a while back?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rohirrim in Wilderland
I could see it. I think it's justified. I'd be willing to hear comments/discussion both for and against it.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: Rohirrim in Wilderland
Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.
An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?
Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
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Re: Rohirrim in Wilderland
Yeah, that's all pretty valid.beckett wrote: Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.
Not all my ideas are good ones.
Few, even.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rohirrim in Wilderland
I don't know about that. I'm keen on your Delving ideas.Glorelendil wrote:Yeah, that's all pretty valid.beckett wrote: Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.
Not all my ideas are good ones.
Few, even.
Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
Re: Rohirrim in Wilderland
We're getting Captain in Adventurer's Companion, no doubt as a result of the Men of Gondor. Curulon will probably switch to one.Rocmistro wrote:The only one I see missing currently is something like "Captain" (leader, guide, something like that)
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Re: Rohirrim in Wilderland
You've nailed it. Wandering Outcast is readily tailored to Exile.beckett wrote:Exile feels more like a Background then a Calling, but then the Wandering Outcast background for Riders of Rohan probably fits the bill.Andrew wrote:Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.
"Exile" Calling, anyone?
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
Re: Rohirrim in Wilderland
I just used exactly this situation when I created Freya, an NPC half-Rohirrim half-Dunlending guide to get my PCs across Rohan to Isengard, where they had been invited by Saruman to discuss the Chain they had seen in the Dwimmerhorn. Naturally C7 announced pre-order of Riders of Rohan just as soon as my party finished that adventure! I gave Freya a childhood and youth in the Westfold, where Fengel had cracked down hard on the Dunlendings and those of mixed blood when his forces took the area back from Dunland. For a character who wasn't truly welcome in either culture, and whose home and family had been pretty well destroyed by Fengel, I thought it perfectly natural for her to become a servant of Saruman. And I thought robert_pat's Refugee calling was most appropriate to that.Andrew wrote:Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.
"Exile" Calling, anyone?
Re: Rohirrim in Wilderland
Fantastic ideas.Andrew wrote:Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.
"Exile" Calling, anyone?