Rohirrim in Wilderland

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Rocmistro
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Re: Rohirrim in Wilderland

Post by Rocmistro » Thu Feb 25, 2016 4:27 pm

Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.

An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?

Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
Rignuth is an exile...outlaw, and I built him entirely using wanderer. I think it has worked well. I'd be more in favor of seeing additional things tied to Callings (having a great impact on the game), than I would seeing more callings. The only one I see missing currently is something like "Captain" (leader, guide, something like that)
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Glorelendil
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Re: Rohirrim in Wilderland

Post by Glorelendil » Thu Feb 25, 2016 4:32 pm

Rocmistro wrote:
Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.

An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?

Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
Rignuth is an exile...outlaw, and I built him entirely using wanderer. I think it has worked well. I'd be more in favor of seeing additional things tied to Callings (having a great impact on the game), than I would seeing more callings. The only one I see missing currently is something like "Captain" (leader, guide, something like that)
Yeah, adding Virtues (or a special ability, like Cultural Blessing?) would really jazz up Callings. Or even just some Distinctive Features that were unique to cultures.

But what about the Servant/Follower/Loyalist/BFF/Gamgee Calling that was discussed a while back?
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Rocmistro
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Re: Rohirrim in Wilderland

Post by Rocmistro » Thu Feb 25, 2016 4:43 pm

I could see it. I think it's justified. I'd be willing to hear comments/discussion both for and against it.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

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beckett
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Re: Rohirrim in Wilderland

Post by beckett » Thu Feb 25, 2016 5:07 pm

Glorelendil wrote:Well, I've been interpreting a "Wanderer" to be somebody who is curious about other lands and people, and feels drawn toward them. He motive is to learn more and see more and to collect experiences.

An "Exile" is somebody who can't go home and is therefore pushed away from it. His motive is to achieve a goal that allows him to return, while avoiding that from which he flees. Personality/Perception?

Whether that's a useful distinction depends entirely on whether increasing the number of Callings is a desirable goal.
Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.
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Re: Rohirrim in Wilderland

Post by Glorelendil » Thu Feb 25, 2016 5:16 pm

beckett wrote: Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.
Yeah, that's all pretty valid.

Not all my ideas are good ones.

Few, even.
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beckett
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Re: Rohirrim in Wilderland

Post by beckett » Thu Feb 25, 2016 5:19 pm

Glorelendil wrote:
beckett wrote: Wouldn't Exile be more suited to a Background though? I've always thought about Callings as this is your hero's calling in life. He is called to be a Wanderer because he is drawn to seeing the world outside his borders. He is not really called to be an Exile. That's something that happened to him and/or his family because of a set of social or political circumstances that occurred in his backstory.
Yeah, that's all pretty valid.

Not all my ideas are good ones.

Few, even.
I don't know about that. I'm keen on your Delving ideas.
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Curulon
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Re: Rohirrim in Wilderland

Post by Curulon » Thu Feb 25, 2016 5:43 pm

Rocmistro wrote:The only one I see missing currently is something like "Captain" (leader, guide, something like that)
We're getting Captain in Adventurer's Companion, no doubt as a result of the Men of Gondor. Curulon will probably switch to one.

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Re: Rohirrim in Wilderland

Post by Otaku-sempai » Thu Feb 25, 2016 8:59 pm

beckett wrote:
Andrew wrote:
Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.

"Exile" Calling, anyone?
Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.
Exile feels more like a Background then a Calling, but then the Wandering Outcast background for Riders of Rohan probably fits the bill.
You've nailed it. Wandering Outcast is readily tailored to Exile.
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Re: Rohirrim in Wilderland

Post by mirdanis » Mon Feb 29, 2016 6:36 pm

Andrew wrote:
Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.

"Exile" Calling, anyone?
Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.
I just used exactly this situation when I created Freya, an NPC half-Rohirrim half-Dunlending guide to get my PCs across Rohan to Isengard, where they had been invited by Saruman to discuss the Chain they had seen in the Dwimmerhorn. Naturally C7 announced pre-order of Riders of Rohan just as soon as my party finished that adventure! :lol: I gave Freya a childhood and youth in the Westfold, where Fengel had cracked down hard on the Dunlendings and those of mixed blood when his forces took the area back from Dunland. For a character who wasn't truly welcome in either culture, and whose home and family had been pretty well destroyed by Fengel, I thought it perfectly natural for her to become a servant of Saruman. And I thought robert_pat's Refugee calling was most appropriate to that.

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Re: Rohirrim in Wilderland

Post by Southron » Thu Jul 07, 2016 3:49 am

Andrew wrote:
Glorelendil wrote:Given the political situation in Rohan, I could easily see a young Rider feeling that his/her safest recourse is to go into self-exile in the north.

"Exile" Calling, anyone?
Wanderer covers that, surely? I'm sure Thengel was just the most famous Rohirrim to flee Fengel's toxic political climate.
Fantastic ideas.

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