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Tactical house rules?
Posted: Wed Oct 09, 2013 7:03 pm
by venger
Are there any house rules for "Tactical" type combats for use with TOR?
Several of my players have inquired about adopting house rules for using tactical moves on a battle map.
Re: Tactical house rules?
Posted: Thu Oct 10, 2013 8:47 am
by Robin Smallburrow
Not sure what you mean here- I like the fact that Combat Stances are just a 'state of mind' for the PC's-gives a lot of flexibility of choice for players, and I like the idea of 'easier to hit and be hit' concept. As I have said before in another topic, the really critical aspect of combat in TOR is to hold the initiative (acting first is critical), and secondly to act together as a true Fellowship ( thus utilising actions such as Initimidate Foe etc.) Smart players will soon realise these aspects.
Robin S.
Re: Tactical house rules?
Posted: Thu Oct 10, 2013 12:06 pm
by venger
Thanks for the reply.
The guys were asking about tactical type rules where you move your tokens on a battle map, flanking, rear attacks, typical tactical rules as per merp or d&d
I remember someone posting on the old forums about something they were working on.
It's no biggie, I don't really want to tweak the system heavily.