Magic items?
Magic items?
Hi. I just bought the game and I was wondering if magic items, like weapons or armor, exist in the game.
Thanks.
Thanks.
Re: Magic items?
If I remember correct, the Rivendell book will have a range of enchanted and magical items and weapons.
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.
Re: Magic items?
In addition to Farinal's response about Rivendell - he's correct - the Qualities & Cultural Rewards on pp 134-40 of the Adventurer's Guide are meant to represent what we might normally call 'lesser magical items' in most games.
In fact, they may not even be magical, per se, but are a great way to give your heroes some goodies without upsetting the delicate balance of the game. Francesco once referred to them as evocative of Gúthwinë or Herugrim & similar weapons.
More examples are Radagast’s Magical Boons on pp 86-87 of TfW. They actually have quite a few goodies in the game.
In fact, they may not even be magical, per se, but are a great way to give your heroes some goodies without upsetting the delicate balance of the game. Francesco once referred to them as evocative of Gúthwinë or Herugrim & similar weapons.
More examples are Radagast’s Magical Boons on pp 86-87 of TfW. They actually have quite a few goodies in the game.
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Re: Magic items?
Darkening of MirkWood and RivenDell, I can't wait. I hope Cubicle7 can keep us updated on when these plan to hit stores.
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Re: Magic items?
It's possible that we'll see Darkening out for pre-order before the end of the year.
Jon said in the second week of August "Progress is good on Darkening of Mirkwood, Hobbit Tales and Rivendell – as we work in partnership on these titles we can’t go into as much detail as we can with other lines. We'll have more news to share as soon as humanly possible."
Well Hobbit Tales is in Pre-order for January (or so) hard copy delivery.
Darkening and Heart of the Wild were written together AFAIK and separated out in editing/development so I have a good feeling that C7 will announce the Darkening pdf shortly. Hopefully the quality will be similar to Heart.
Rivendell was originally slated for last year IIRC and I suspect that a combination of licensing issues (re the pdf thing earlier this year) and the volume of other stuff coming out from C7 slowed that down. I'd still expect to see Rivendell by Q1 2014 to keep the momentum up with this line.
Jon said in the second week of August "Progress is good on Darkening of Mirkwood, Hobbit Tales and Rivendell – as we work in partnership on these titles we can’t go into as much detail as we can with other lines. We'll have more news to share as soon as humanly possible."
Well Hobbit Tales is in Pre-order for January (or so) hard copy delivery.
Darkening and Heart of the Wild were written together AFAIK and separated out in editing/development so I have a good feeling that C7 will announce the Darkening pdf shortly. Hopefully the quality will be similar to Heart.
Rivendell was originally slated for last year IIRC and I suspect that a combination of licensing issues (re the pdf thing earlier this year) and the volume of other stuff coming out from C7 slowed that down. I'd still expect to see Rivendell by Q1 2014 to keep the momentum up with this line.
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"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Magic items?
I'd like to have magical items with neutral nature, not inherently good or bad. "Use it, but pay the price."
Blood-thirsty blade. The item could be on already in the possesion of a pc. Adding the trait "Thristy blade" to the weapon has the following effect.
Narration: The wielder (preferably from a superstitious culture like woodmen or beoring) starts to suspect that a sprit resides in the weapon. What spirit? Ancentral? When drawn, it must drink blood, otherwise it will temporary curse it's wielder. For each blood-draining hit, the weapons come to life. To evade the wrath of the blade, wielder can let it taste his/hers own blood.
Mechanically: if no killing blow or wounding blow, or perhaps too easy: if no hit that saps endurance - user get a shadow point after combat. Let blade taste hero --> bleeding dmg at +T3 or +enc dmg. For each hit / wounding blow / killing blow (LM decide?) the weapon "comes to life". Perhaps in levels? More blood, more "life" in the weapon?
Suggested levels (cumulative effects)
Lvl1 = +1 to hit.
Lvl2 = bleeding damage +T3 or perhaps +enc. dmg?
Lvl3 = -1 edge
Lvl4 = +2 injury roll
Lvl5 = feat die above 8+ gives body-attribute in extra dmg.
Over-powered? Help me tweak / nerf / evolve the concept!
All feedback welcome!
Blood-thirsty blade. The item could be on already in the possesion of a pc. Adding the trait "Thristy blade" to the weapon has the following effect.
Narration: The wielder (preferably from a superstitious culture like woodmen or beoring) starts to suspect that a sprit resides in the weapon. What spirit? Ancentral? When drawn, it must drink blood, otherwise it will temporary curse it's wielder. For each blood-draining hit, the weapons come to life. To evade the wrath of the blade, wielder can let it taste his/hers own blood.
Mechanically: if no killing blow or wounding blow, or perhaps too easy: if no hit that saps endurance - user get a shadow point after combat. Let blade taste hero --> bleeding dmg at +T3 or +enc dmg. For each hit / wounding blow / killing blow (LM decide?) the weapon "comes to life". Perhaps in levels? More blood, more "life" in the weapon?
Suggested levels (cumulative effects)
Lvl1 = +1 to hit.
Lvl2 = bleeding damage +T3 or perhaps +enc. dmg?
Lvl3 = -1 edge
Lvl4 = +2 injury roll
Lvl5 = feat die above 8+ gives body-attribute in extra dmg.
Over-powered? Help me tweak / nerf / evolve the concept!
All feedback welcome!
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Re: Magic items?
One of my favourite handlings of magic items was Earthdawn.
There were 3 ways to empower item:-
1. You had to research and find out the history of the item to unlock it's abilities (would give scholars something cool to do)
2. You had to complete quests to unlock abilities (who doesn't like a good quest, some were even simple so say you had Orc Smiter you may have to slay 20 orcs with it to prove your worthy)
3. Or the best concept ever, your mundane equipment & weapons become magical as your are the heroes of legend so your acts and victories imbue the item, so what was a mundane thing can become an item of legend with it's own abilities. So at the Battle of Black Rock when you held the pass against unfathomable odds. Bards tell the story of the Hero of Black Rock and his sword Orc Smiter!! (this kind of happens in the fellowship phase as you enhance your equipment and I would expect players to justify making their weapons and equipment better, usually because of their deeds).
There were 3 ways to empower item:-
1. You had to research and find out the history of the item to unlock it's abilities (would give scholars something cool to do)
2. You had to complete quests to unlock abilities (who doesn't like a good quest, some were even simple so say you had Orc Smiter you may have to slay 20 orcs with it to prove your worthy)
3. Or the best concept ever, your mundane equipment & weapons become magical as your are the heroes of legend so your acts and victories imbue the item, so what was a mundane thing can become an item of legend with it's own abilities. So at the Battle of Black Rock when you held the pass against unfathomable odds. Bards tell the story of the Hero of Black Rock and his sword Orc Smiter!! (this kind of happens in the fellowship phase as you enhance your equipment and I would expect players to justify making their weapons and equipment better, usually because of their deeds).
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Re: Magic items?
I promise to have some rules on crafting magic items next year,in the mean time you should do a search on " magic " as this topic is old
Robin S
Robin S
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