First time post here but have been lurking for a while.

We made characters up a couple of nights ago and played throughthe Marsh Bell.
All went pretty well but I thought Id make some observations and ask some quick questions about the game.
*Spoiler Alert*
I was definately having some issue with the encounter tollerances. One failed roll for most things and it was over.
One charactwr with Old Lore and Rhymes of Lore who, while seeming fine within the rules realy had me on my toes wanting to know everything about anything. Im wondering how others handle these traits?
I had them make their travel roll. Someone failed and rolled an eye of sauron. I was ready to throw some horrible problem in their way only to hear the player announce" I'll spend a hope point to pass". Hmm a bit anticlimatic. Anyone else found the same? I would imagine on a longer trip with more rolls this would be less likely.
The troll encounter was a bit odd. I didnt mention it to the players ag the tome, but the dwarf with the keen mattock managed to wound it twice effectively meaning he killed it on his own as the 40 odd endurance damage done by the group as a whole meant nothing.
Once they were underground they didnt muck around. They didnt even get to the treasureroom, even though two of the characters were treasure hunters.
It was alot of funand Im looking forward to running it again.
Im curious as to whether anyone has written a followup adventure with the characters taking the invitation to the Eagles? I have 'The Heart of the Wild' which has some details on the old road but if someone else has already done the hardwork. Or is this, as I suspect, the adventure written by Rich which was in his resource dropbox which is no longer available?
Thanks guys
Aaron