lucacherstich wrote:Ok, so, just to summarize the effects of a "sanctuaty" over a normal place where to spend fellowship, I see only the following:
- They make you roll twice for the "Heal Corruption" undertaking
- ???
You can't spend the fellowship phase just anywhere. You must secure the goodwill, or at least the permission, of whoever lives where you want to spend it, and it must contain the needs of a party that is resting, relaxing, and being creative. You can't spend a fellowship phase camping out in the middle of the Wild.
Opening a sanctuary means you secure the goodwill or permission and resources necessary for that place such that you can return there whenever you want and not have to get all that again.
For example, if your party stops at Beorn's house and convinces him to put them up for a few weeks, you can spend your fellowship phase there. He's got plenty of food and his house is safe; there are plenty of things to do there. But if you haven't opened his house as a sanctuary, the next time you go to Beorn's house you have to convince him all over again to let you stay there. If you DO make his house a sanctuary, you can automatically spend your fellowship phases there from then on; he'll automatically welcome you.
Furthermore, although you can go anywhere you've already traveled when it's time for a fellowship phase, you can only have an encounter with Beorn, including rolling to convince him to take you in, as part of the adventuring phase, so if you haven't made his house a sanctuary you can only stay there if that's where you are when the fellowship phase starts. If his house is a sanctuary and you end the adventuring phase in Dale, you can go to his house for the fellowship phase.
So: places you can spend a fellowship phase:
- Home
- A sanctuary
- Anyplace you've previously been or where you are now, IF you secured permission to spend it there during that adventuring phase, and IF it has sufficient resources to support the fellowship phase