Rich H's TOR Resources
Posted: Sat May 11, 2013 1:16 pm
[Edit to this first post of thread to include up to date links and nothing else]
User note: TOR works absolutely fine without any of these additional or amended rules. And all these rules are used together - using some and not others may cause significant issues. As with all amending/house rules, they are specific to my game and players so use with caution and only once you've mastered the RAW.
A Guide to Trait Usage: https://www.dropbox.com/s/b9ic0pl1t0hhw ... e.pdf?dl=0 [this one is fine to use with the RAW - it provides a bit of advice and support to LM and players alike on how to use and invoke traits]
A Guide to Dale: https://www.dropbox.com/s/nmok5kyz1qe6x ... 9.pdf?dl=0 [this guide contains additional information for Dale and is complementary to the Erebor supplement. You really need that book to get full use out of this one. This is an updated version from the original one I worked on many moons ago and is more of an expansion to C7's official material than a replacement. Any contradictory information in it is specific to my campaign so can be ignored]
Maps of the Dalelands: https://www.dropbox.com/s/gaucs0su1ihhl ... s.jpg?dl=0 and https://www.dropbox.com/s/5afs0mcmujk8n ... s.jpg?dl=0 [support material for the above guide]
As we're linking to maps at the moment, here a nice Moria one: https://www.dropbox.com/s/45r4rvwnh29wq ... a.jpg?dl=0
To Journey's End and the Eagles' Eyrie: https://www.dropbox.com/s/p7m6dmkmkwn28 ... e.pdf?dl=0 [this adventure combines elements of published adventures (The Marsh Bell, Don't Leave the Path, etc] and references/text relating to those are referred to in red commentary. In order to use fully you'll therefore need those adventures in order to refer to the text that doesn't exist in this pdf]
Additional Character Options: https://www.dropbox.com/s/fwud028ktlqpv ... s.pdf?dl=0 [a document containing some additional rules/options I use in my campaign to give the players more things to spend their XP on and to give a little more variation to characters. Some Rewards/Boons/Virtues for cultures are referenced in this document and they can be found in the next document link]
Heroic Cultures of Wilderland: https://www.dropbox.com/s/kw8u5zn4lewmi ... d.pdf?dl=0 [a document containing the additional Boons and houseruled Virtues and Rewards (where applicable) for each culture. There's also the Leofrings culture (by 'Halbarad' included aswell as a Dorwinion one. The Adventurer's Companion is required to use this document as it refers to some cultures within it. I've not done a document for cultures outside Wilderland yet as they aren't relevant to my campaign]
Additional Rules: https://www.dropbox.com/s/n6doog3n4q4ko ... s.pdf?dl=0 [this document contains supplementary rules for the Loremaster that I use in my game. Rules for combat, journeys and encounters can be found in further PDFs]
Combat Options: https://www.dropbox.com/s/vw98igel5ovuy ... s.pdf?dl=0 [document containing the extra rules I use for combat. Note that I don't use all the combat tasks present in the Adventurer's Companion, just some of them, so not sure how these would interact with those. Also, I use *all* of these rules; leaving some out may imbalance other options]
Journeys (edit): https://www.dropbox.com/s/fz6hxk0za0je6 ... 9.pdf?dl=0 [my house ruled Journey rules. This document is heavily edited, just containing the hard rules and not much additional text (unless it relates to sections of mechanics found outside of the RAW. To get full benefit of these rules you'll need to pick up Adventures in Middle-earth as these are a bit of a hybrid of the TOR rules, AiMe and other ideas]
Encounters (edit): https://www.dropbox.com/s/3gar87joopdt0 ... 9.pdf?dl=0 [same thing goes for this document as for the 'Journeys' one. You definitely need the AiMe rules as this won't make a lot of sense if you don't have a copy]
Herbs and Healing: https://www.dropbox.com/s/oky0ym02jsxyf ... g.pdf?dl=0 [a combination of rules for herbs and healing that I've compiled from various sources]
Probably worth mentioning here that I also use zed's The Ways of Magic rules and James Brown's Mythic Battles rules. Both fantastic additions to the game and highly recommended!
Hobbit Cricket: https://www.dropbox.com/s/9o4d5ju2xvn99 ... t.pdf?dl=0 [created as a bit of fun but they do actually work and make for a fun subgame - assuming your LM and players understand cricket!]
Player Aids Pack: https://www.dropbox.com/s/tzv37uvl7zafj ... s.zip?dl=0 [these are a collection of player aids for the game (things like scratch sheets, combat cards, etc). I've done RAW versions where applicable as well as once to use with my above rules]
Game Aids Pack: https://www.dropbox.com/s/63d3cf4o4qva8 ... s.zip?dl=0 [like the player aids zip file above, these are more LM focussed and contain both RAW and my own versions where applicable]
Template and Graphic Pack: https://www.dropbox.com/s/t28g5pz0vrt2dbt /Template%20and%20Graphics%20Pack.zip?dl=0 [useful set of files if you want to create documents/pdfs like mine above - so a collection of templates, etc]
Think that's about all I can share/have to hand.
User note: TOR works absolutely fine without any of these additional or amended rules. And all these rules are used together - using some and not others may cause significant issues. As with all amending/house rules, they are specific to my game and players so use with caution and only once you've mastered the RAW.
A Guide to Trait Usage: https://www.dropbox.com/s/b9ic0pl1t0hhw ... e.pdf?dl=0 [this one is fine to use with the RAW - it provides a bit of advice and support to LM and players alike on how to use and invoke traits]
A Guide to Dale: https://www.dropbox.com/s/nmok5kyz1qe6x ... 9.pdf?dl=0 [this guide contains additional information for Dale and is complementary to the Erebor supplement. You really need that book to get full use out of this one. This is an updated version from the original one I worked on many moons ago and is more of an expansion to C7's official material than a replacement. Any contradictory information in it is specific to my campaign so can be ignored]
Maps of the Dalelands: https://www.dropbox.com/s/gaucs0su1ihhl ... s.jpg?dl=0 and https://www.dropbox.com/s/5afs0mcmujk8n ... s.jpg?dl=0 [support material for the above guide]
As we're linking to maps at the moment, here a nice Moria one: https://www.dropbox.com/s/45r4rvwnh29wq ... a.jpg?dl=0
To Journey's End and the Eagles' Eyrie: https://www.dropbox.com/s/p7m6dmkmkwn28 ... e.pdf?dl=0 [this adventure combines elements of published adventures (The Marsh Bell, Don't Leave the Path, etc] and references/text relating to those are referred to in red commentary. In order to use fully you'll therefore need those adventures in order to refer to the text that doesn't exist in this pdf]
Additional Character Options: https://www.dropbox.com/s/fwud028ktlqpv ... s.pdf?dl=0 [a document containing some additional rules/options I use in my campaign to give the players more things to spend their XP on and to give a little more variation to characters. Some Rewards/Boons/Virtues for cultures are referenced in this document and they can be found in the next document link]
Heroic Cultures of Wilderland: https://www.dropbox.com/s/kw8u5zn4lewmi ... d.pdf?dl=0 [a document containing the additional Boons and houseruled Virtues and Rewards (where applicable) for each culture. There's also the Leofrings culture (by 'Halbarad' included aswell as a Dorwinion one. The Adventurer's Companion is required to use this document as it refers to some cultures within it. I've not done a document for cultures outside Wilderland yet as they aren't relevant to my campaign]
Additional Rules: https://www.dropbox.com/s/n6doog3n4q4ko ... s.pdf?dl=0 [this document contains supplementary rules for the Loremaster that I use in my game. Rules for combat, journeys and encounters can be found in further PDFs]
Combat Options: https://www.dropbox.com/s/vw98igel5ovuy ... s.pdf?dl=0 [document containing the extra rules I use for combat. Note that I don't use all the combat tasks present in the Adventurer's Companion, just some of them, so not sure how these would interact with those. Also, I use *all* of these rules; leaving some out may imbalance other options]
Journeys (edit): https://www.dropbox.com/s/fz6hxk0za0je6 ... 9.pdf?dl=0 [my house ruled Journey rules. This document is heavily edited, just containing the hard rules and not much additional text (unless it relates to sections of mechanics found outside of the RAW. To get full benefit of these rules you'll need to pick up Adventures in Middle-earth as these are a bit of a hybrid of the TOR rules, AiMe and other ideas]
Encounters (edit): https://www.dropbox.com/s/3gar87joopdt0 ... 9.pdf?dl=0 [same thing goes for this document as for the 'Journeys' one. You definitely need the AiMe rules as this won't make a lot of sense if you don't have a copy]
Herbs and Healing: https://www.dropbox.com/s/oky0ym02jsxyf ... g.pdf?dl=0 [a combination of rules for herbs and healing that I've compiled from various sources]
Probably worth mentioning here that I also use zed's The Ways of Magic rules and James Brown's Mythic Battles rules. Both fantastic additions to the game and highly recommended!
Hobbit Cricket: https://www.dropbox.com/s/9o4d5ju2xvn99 ... t.pdf?dl=0 [created as a bit of fun but they do actually work and make for a fun subgame - assuming your LM and players understand cricket!]
Player Aids Pack: https://www.dropbox.com/s/tzv37uvl7zafj ... s.zip?dl=0 [these are a collection of player aids for the game (things like scratch sheets, combat cards, etc). I've done RAW versions where applicable as well as once to use with my above rules]
Game Aids Pack: https://www.dropbox.com/s/63d3cf4o4qva8 ... s.zip?dl=0 [like the player aids zip file above, these are more LM focussed and contain both RAW and my own versions where applicable]
Template and Graphic Pack: https://www.dropbox.com/s/t28g5pz0vrt2dbt /Template%20and%20Graphics%20Pack.zip?dl=0 [useful set of files if you want to create documents/pdfs like mine above - so a collection of templates, etc]
Think that's about all I can share/have to hand.