Special Abilities
Posted: Sat Nov 16, 2013 5:11 pm
One of the things that I find not very clearly explained in the rules is how creatures use their Special Abilities.
This Friday I was dealing with a group investigating the area around Dol Guldur. They'd fought a pack of wolves last session and had a run-in with the creatures in the Black Tarn before that but I was finding that Episodes often consisted of the set up, Opening Shots and then a few rounds of pounding - not very inspiring. So I thought I'd sit down today and examine the things that would make an Episode stand out as a something a little special with some memorable moments to give the heroes a story to reminisce about.
I took a look at spiders as one of the iconic creatures of the Hobbit and one that Thorin's company had a major problem with. Reading through the stats for the various types of spider I found that they are far more dangerous than I had previously thought.
It seems that it seems that the first weapon in the table for any creature is it's 'normal' or primary weapon. This seems at odds with the weapons listed under each creature, for example some creature have a spear listed as the second item when I would expect that the longer weapon would be the preferred one. It is possibly because the spear can be thrown in the Opening Shots section and would not be available during melee combat. This is not what I expect for some creatures. Again as an example the Orc Chieftain LMB p 73 has a favoured spear with a skill of 2 and an orc-axe with a skill of 3. The spear is listed second which seems out of place for a favoured weapon and surely the favoured weapon would/should be higher in skill level? The spear being favoured rolls 2 dice +5 to hit for an average of 17.4, the Orc-axe rolls 3 dice for an average of 15.9. Another example is the Orc Guard with spear and bent sword. The spear is listed first with a skill of 3 and the sword has a skill of 2 making the attack rolls averages 15.9 and 12.4. In both cases the orc would be foolish to throw his spear even if it were not his primary weapon as it is better all round than the other choice.
I haven't seen any design notes or anything else that indicates why the weapons are listed in any particular order so it's a bit of a mystery unless I just haven't seen that information.
So back to the spiders. All of them except one of the named ones in Heart have Ensnare as the first 'weapon' listed. Ensnare associated with spiders is mentioned on LMB p 75 where it says 'The creature uses its thread to capture its target, using the Seize Victim power' as a note in the Spider Weapons table and 'If the Ensnare roll is successful and produces a great or extraordinary success, the spider immediately attacks its victim using its sting.' as a note under that table.
The first mention of Ensnare is in the combat example on LMB p50, 'The Attercop’s primary attack is ensnare, a favoured ability: it adds its Attribute level of 3 to its roll against its TN 16, scoring an extraordinary success! Unfortunately for the Bride, not only she is caught in the sticky web of the Attercop using its Seize Victim power, but the spider tries immediately to sting her!' there are another couple of mentions but only the example nothing in the rules themselves besides the notes on the Spider Weapons table.
The Seize Victim power says 'If the creature’s main form of attack has hit, the creature may hold on to the target to reduce the mobility of the victim: a seized victim cannot change stance, and sees its Parry rating reduced to half (rounding fractions up).'
This implies that the first listed 'weapon' is the main form of attack for any creature but really the whole spider using Ensnare to fire it's web to seize a target is not completely explained except in dribs and drabs rather than in one particular place. A simple explanation of these special attacks would have been very useful in explaining the interaction of attacks and special abilities. The Great Leap ability is much the same and I won't go over the same ground again.
If the text in any of the sections of the LMB on spiders had said, "Spiders use Ensnare to hit their target with a strand of sticky silk, and if successful have their Seize Victim special ability to entangle and wrap them up in the silk threads before biting them to immobilise them with poison after Body or Heart rating rounds." it would have been so much clearer. I'm guessing that Ensnare isn't able to entangle a non adjacent target and their Great Leap ability is used to get at targets other than those in close combat.
It must be painfully hard for those not reading this in their native language to comprehend how everything is supposed to work in the rules.
Comments?
This Friday I was dealing with a group investigating the area around Dol Guldur. They'd fought a pack of wolves last session and had a run-in with the creatures in the Black Tarn before that but I was finding that Episodes often consisted of the set up, Opening Shots and then a few rounds of pounding - not very inspiring. So I thought I'd sit down today and examine the things that would make an Episode stand out as a something a little special with some memorable moments to give the heroes a story to reminisce about.
I took a look at spiders as one of the iconic creatures of the Hobbit and one that Thorin's company had a major problem with. Reading through the stats for the various types of spider I found that they are far more dangerous than I had previously thought.
It seems that it seems that the first weapon in the table for any creature is it's 'normal' or primary weapon. This seems at odds with the weapons listed under each creature, for example some creature have a spear listed as the second item when I would expect that the longer weapon would be the preferred one. It is possibly because the spear can be thrown in the Opening Shots section and would not be available during melee combat. This is not what I expect for some creatures. Again as an example the Orc Chieftain LMB p 73 has a favoured spear with a skill of 2 and an orc-axe with a skill of 3. The spear is listed second which seems out of place for a favoured weapon and surely the favoured weapon would/should be higher in skill level? The spear being favoured rolls 2 dice +5 to hit for an average of 17.4, the Orc-axe rolls 3 dice for an average of 15.9. Another example is the Orc Guard with spear and bent sword. The spear is listed first with a skill of 3 and the sword has a skill of 2 making the attack rolls averages 15.9 and 12.4. In both cases the orc would be foolish to throw his spear even if it were not his primary weapon as it is better all round than the other choice.
I haven't seen any design notes or anything else that indicates why the weapons are listed in any particular order so it's a bit of a mystery unless I just haven't seen that information.
So back to the spiders. All of them except one of the named ones in Heart have Ensnare as the first 'weapon' listed. Ensnare associated with spiders is mentioned on LMB p 75 where it says 'The creature uses its thread to capture its target, using the Seize Victim power' as a note in the Spider Weapons table and 'If the Ensnare roll is successful and produces a great or extraordinary success, the spider immediately attacks its victim using its sting.' as a note under that table.
The first mention of Ensnare is in the combat example on LMB p50, 'The Attercop’s primary attack is ensnare, a favoured ability: it adds its Attribute level of 3 to its roll against its TN 16, scoring an extraordinary success! Unfortunately for the Bride, not only she is caught in the sticky web of the Attercop using its Seize Victim power, but the spider tries immediately to sting her!' there are another couple of mentions but only the example nothing in the rules themselves besides the notes on the Spider Weapons table.
The Seize Victim power says 'If the creature’s main form of attack has hit, the creature may hold on to the target to reduce the mobility of the victim: a seized victim cannot change stance, and sees its Parry rating reduced to half (rounding fractions up).'
This implies that the first listed 'weapon' is the main form of attack for any creature but really the whole spider using Ensnare to fire it's web to seize a target is not completely explained except in dribs and drabs rather than in one particular place. A simple explanation of these special attacks would have been very useful in explaining the interaction of attacks and special abilities. The Great Leap ability is much the same and I won't go over the same ground again.
If the text in any of the sections of the LMB on spiders had said, "Spiders use Ensnare to hit their target with a strand of sticky silk, and if successful have their Seize Victim special ability to entangle and wrap them up in the silk threads before biting them to immobilise them with poison after Body or Heart rating rounds." it would have been so much clearer. I'm guessing that Ensnare isn't able to entangle a non adjacent target and their Great Leap ability is used to get at targets other than those in close combat.
It must be painfully hard for those not reading this in their native language to comprehend how everything is supposed to work in the rules.
Comments?