Sentient Trees

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Hermes Serpent
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Joined: Wed May 08, 2013 9:28 pm
Location: Sunny South Coast of Britain

Sentient Trees

Post by Hermes Serpent » Sat Nov 16, 2013 5:55 pm

Has anyone done anything about making stats for sentient or semi-sentient trees? They seem to be something that might well arise in Southern Mirkwood under the influence of the Necromancer.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

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Mim
Posts: 648
Joined: Thu May 09, 2013 4:44 pm

Re: Sentient Trees

Post by Mim » Sat Nov 16, 2013 6:44 pm

So far, I've considered the write-up in Part Six The Well in the Wood on p. 19 of TfW sufficient to rattle players (even in other forests).

I'd love to see, however, if anyone writes-up some workable stats :)

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