[Adventure] Building The Heart of Winter

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Sat Sep 17, 2016 2:27 am

I'll need to write up an undead adventure, as many times as I reanimate this thread.

— • —

Okay, so let's work out some scene-ideas for the farmstead
  • Challenging Viglar:

    Whether the heroes have just met him, or have been travelling with him for some time, there is little chance that they can sway Viglar's mind unless they impress him. Their best bet is to engage Viglar in a contest of strength, preferably after he's been drinking. Only a single character can challenge Viglar at a time, and he's likely to only entertain one such challenge each day. Usually such challenges will take the form of something that can done inside the stead (like arm-wrestling) but a clever hero might convince Viglar to go outside for a challenge.

    In order to soundly defeat Viglar and make him willing to listen, the hero must make three rolls of Athletics and achieve at least five total successes (with a Great Success counting as two, and an Extraordinary as three). As long as he has been drinking, the first test is at TN 12. The next two are at TN 14 and then TN 16 as he becomes more serious about the contest. If, for some reason, the heroes ensure that he is sober, then the tests are TN 14, TN 16 and the final one is TN 18.

    Once the hero has won the respect of Viglar, then that hero may start an Encounter with Viglar, with themselves as spokesperson for the company. Viglar is impressed most by Valour and is prejudiced against both Beornings and Dwarves. If the heroes attempt to start an Encounter without impressing Viglar, the Tolerance is instead set at zero.

    Meeting with Alchred

    If the heroes have played through Theft of the Moon, they might have met Alchred, a thrall of Viglund, before. Perhaps they were able to help him (if they saved the thralls and their families, then Alchred is not one of the thralls from the earlier adventure, but has heard of the characters and their generosity), or perhaps they are responsible for his family being punished. In either case, Alchred will be willing to meet with the heroes, but must be discrete. If Alchred is favourable to the heroes, he will tell them of Trahearn's plan. If he hates the heroes instead, he will instead threaten and brag about what is to come, perhaps (with a successful Riddle roll) revealing too much.

    Meeting with Trahearn

    The heroes may wish to meet with Trahearn directly. In almost all cases, he will demur, saying that he is only an advisor to Viglar, and not worth talking to. If the heroes have been to see Mab already, they might know (or be able to guess) the origin of the Heart of the Mountain. Mentioning the artefact is one way to force Trahearn to treat with the company. However, he will still be very resistant to giving anything away. Tolerance is equal to the lowers Wisdom of the company and the TN for all skills other than Riddle is TN 20. Trahearn always judges himself to be smarter than any other, so riddling talk and puzzles might cause him to open up.
Okay, going to take a small break there. I need to do similar pieces for Tom and his family.
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jamesrbrown
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Re: [Adventure] Building The Heart of Winter

Post by jamesrbrown » Tue Sep 20, 2016 5:35 am

Lots of work Zed! I can appreciate that. Sometimes you need to take a break and do something else. Then, coming back to it you find new inspiration...maybe.
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Lifstan
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Re: [Adventure] Building The Heart of Winter

Post by Lifstan » Tue Sep 20, 2016 6:51 am

I played "The teft of the moon" with my group of players recently. It was a lot of fun! Very "professionnal" scenario. I'm looking forward to "The Heart of Winter". ;)

About "The teft of the moon", I like especially the fact that it expands the Viglunding. In "Darkenning of Mirkwood", they are mostly mentionned in the events of the passing of years, but they never become centre-stage. It's nice to play "The teft of the moon" to make them more real for the players (more real than just some events that happens with the Beorning while the group of players is doing something else elsewhere).

Great job!

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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Tue Sep 20, 2016 3:47 pm

jamesrbrown wrote:Lots of work Zed! I can appreciate that. Sometimes you need to take a break and do something else. Then, coming back to it you find new inspiration...maybe.
Yeah, I'm really frustrated by myself when it comes to this adventure, but I'm also resolved to keep nibbling away at it until it's done. Maybe soon I'll find the time to truly get it done.
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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Tue Sep 20, 2016 3:49 pm

Lifstan wrote:I played "The teft of the moon" with my group of players recently. It was a lot of fun! Very "professionnal" scenario. I'm looking forward to "The Heart of Winter". ;)

About "The teft of the moon", I like especially the fact that it expands the Viglunding. In "Darkenning of Mirkwood", they are mostly mentionned in the events of the passing of years, but they never become centre-stage. It's nice to play "The teft of the moon" to make them more real for the players (more real than just some events that happens with the Beorning while the group of players is doing something else elsewhere).

Great job!
I'm glad you enjoyed Theft of the Moon so much! Hopefully, I can get The Heart of Winter done soon, because, as you can see, it helps expand the Viglundings again as well as Black Tom.
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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Wed Sep 21, 2016 2:31 am

Alright, this is mostly a brainstorming post.

We need to know where Black Tom, Gothwina and Godelina stand on Godelina's marriage. One needs to be okay(ish) with Viglar, one needs to favour Iorwerth and one (Godelina herself) needs to be quite a bit stubborn about the whole thing (shades of Penelope, stringing suitors along). Of course, more than once players have injected themselves into the situation, with interesting (and long-lasting) consequences.

I'm thinking that Black Tom is going to be mostly okay with Viglar. I go back and forth about which one is more interesting to have for Viglar, but BT seems like he might be more likely to do the political deal. Of course, that would mean that Gothwina favours Iorwerth (mostly for him not being Viglar). We will need to set up Encounters with the two of them.

Perhaps heroes will also want to speak to Turbert and Britheva, getting their advice on either the marriage situation or the slain patrol. Meetings with Theabul and Theobold need to lead into meeting the trolls, or at least knowing they're out there.

What else do people want to be able to do before all heck breaks loose?
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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Sat Sep 24, 2016 5:51 pm

Just to change gears and get the cobwebs clear, I decided to start laying out tHoW. Here's a first sample page:

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zedturtle
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Re: [Adventure] Building The Heart of Winter

Post by zedturtle » Sat Sep 24, 2016 6:42 pm

And the next page, for good measure:

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Blubbo Baggins
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Re: [Adventure] Building The Heart of Winter

Post by Blubbo Baggins » Sat Sep 24, 2016 9:03 pm

Beautiful, as always.

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Adhemar
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Re: [Adventure] Building The Heart of Winter

Post by Adhemar » Mon Sep 26, 2016 2:57 pm

Tantalizing. Can't wait to see more. :D

The Beorning-Viglund conflict is one of the cornerstones of my Darkening of Mirkwood campaign. Thanks to how well 'Theft of the Moon' went with my group. Thank you Zedturtle!

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