New Fellowship Phase Undertaking: The Watch on Dol Guldur
Posted: Tue Apr 12, 2016 6:27 am
For Loremasters only.
I am currently running Darkening and plan to let my players go on the Watch on Dol Guldur as mentioned in the prologue to Words of the Wise. However, I don't plan to play it out in full, so I came up with this...
New Fellowship Phase Undertaking: The Watch on Dol Guldur
(Optional: This undertaking can be chosen only once at Year’s End and ideally before 2951.)
Companions spending the Fellowship phase in Woodland Hall, Woodmen-town or Rhosgobel may choose to spend their time wandering Southern Mirkwood and keeping a watchful eye on the area around Dol Guldur.
This dangerous undertaking will automatically result in 1 point of temporary Shadow as well as 1 point of Experience for every companion taking part. If more than half of the company chooses to take part in the Watch, the fellowship pool is increased by 1 point for the following Adventuring phase. Increase the fellowship pool temporarily by 2 points if the whole company takes part in the Watch.
When a companion chooses this undertaking, she first makes an AWARENESS test, followed by a roll on the table below. This second roll is modified by +1 if the hero possesses the Shadow-lore specialty, +1 if the hero has the calling “Warden”, +2 if the AWARENESS roll was a great success , +4 if the AWARENESS roll was an extraordinary success.
Gandalf: Guardian of the Free Peoples. You gain the benefits of the Shadow-lore specialty for the duration of the following Adventuring phase. If the character already has Shadow-lore , then he may gain two benefits out of a single Trait invocation (for example, he could automatically succeed at a roll and gain an Advancement point). However, you need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking. Furthermore, you get 2 bonus success dice to be spent on any Valour or Wisdom roll in the upcoming Adventuring phase.
1: Tiresome Watch. Nothing happens. You need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking.
2-3: Fearless Watchman. Gain 1 bonus die for any one Valour test during the next Adventuring phase.
4-5: Unshaken Sentinel. Gain 1 bonus die for any one Wisdom test during the next Adventuring phase.
6-7: True Warden. Gain 2 bonus dice for any one Valour and/or Widsom test during the next Adventuring phase.
8-9: Vigilant Warden. See 6-7, plus gain an Advancement point in the Perception skill group.
10: Ranger of Southern Mirkwood. See 6-7, plus gain one Advancement point each in the Perception and Survival skill groups.
Eye of Sauron: Your hide-out is attacked by Orcs or any other form of menace. You help in repelling the threat, but you are injured in the process. You begin the next Adventuring Phase suffering from a loss of 6 points of Endurance. You need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking.
Maybe you can use it too, or you feel it's not balanced? Comments welcome.
I am currently running Darkening and plan to let my players go on the Watch on Dol Guldur as mentioned in the prologue to Words of the Wise. However, I don't plan to play it out in full, so I came up with this...
New Fellowship Phase Undertaking: The Watch on Dol Guldur
(Optional: This undertaking can be chosen only once at Year’s End and ideally before 2951.)
Companions spending the Fellowship phase in Woodland Hall, Woodmen-town or Rhosgobel may choose to spend their time wandering Southern Mirkwood and keeping a watchful eye on the area around Dol Guldur.
This dangerous undertaking will automatically result in 1 point of temporary Shadow as well as 1 point of Experience for every companion taking part. If more than half of the company chooses to take part in the Watch, the fellowship pool is increased by 1 point for the following Adventuring phase. Increase the fellowship pool temporarily by 2 points if the whole company takes part in the Watch.
When a companion chooses this undertaking, she first makes an AWARENESS test, followed by a roll on the table below. This second roll is modified by +1 if the hero possesses the Shadow-lore specialty, +1 if the hero has the calling “Warden”, +2 if the AWARENESS roll was a great success , +4 if the AWARENESS roll was an extraordinary success.
Gandalf: Guardian of the Free Peoples. You gain the benefits of the Shadow-lore specialty for the duration of the following Adventuring phase. If the character already has Shadow-lore , then he may gain two benefits out of a single Trait invocation (for example, he could automatically succeed at a roll and gain an Advancement point). However, you need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking. Furthermore, you get 2 bonus success dice to be spent on any Valour or Wisdom roll in the upcoming Adventuring phase.
1: Tiresome Watch. Nothing happens. You need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking.
2-3: Fearless Watchman. Gain 1 bonus die for any one Valour test during the next Adventuring phase.
4-5: Unshaken Sentinel. Gain 1 bonus die for any one Wisdom test during the next Adventuring phase.
6-7: True Warden. Gain 2 bonus dice for any one Valour and/or Widsom test during the next Adventuring phase.
8-9: Vigilant Warden. See 6-7, plus gain an Advancement point in the Perception skill group.
10: Ranger of Southern Mirkwood. See 6-7, plus gain one Advancement point each in the Perception and Survival skill groups.
Eye of Sauron: Your hide-out is attacked by Orcs or any other form of menace. You help in repelling the threat, but you are injured in the process. You begin the next Adventuring Phase suffering from a loss of 6 points of Endurance. You need to pass a Corruption test (SG 14) in order not to gain an additional Shadow point during this undertaking.
Maybe you can use it too, or you feel it's not balanced? Comments welcome.