The text states:
Then it says:The prisoner is tightly wrapped in webs. To free the prisoner, the companions have to climb up onto the web and cut the sticky strands. At least, that’s what they think they are doing – in reality, they are walking up to a thick black web and wrapping themselves in its grasping strands.
Followed by:A character caught in the black web can free himself with three successful Athletics test.
My question here is what the heroes are experiencing. Do they think they are trapped in the web as they try to free the prisoner, or are they completely unaware that they are being caught in the web? It would seem that the text implies they think they are freeing the prisoner and are not aware of the web entangling them. But if this is the case, why would a player try to free himself?If a player smells a rat, he might propose a roll of Insight. Should it succeed, the companion perceives that something is wrong about the situation, and eventually snaps out of the enchantment.
Once a character sees through the illusion, he finds that he is covered in an exceedingly fine black Spider-web, so fragile and faint that he brushed through it without noticing. Further, the other members of the companions are similarly covered. Breaking this delicate web dispels the illusion.
Then again, the entanglement in the webs seems to be part of the illusion since the actual web is thin and fragile and the hero can break it easily to dispel the illusion negating the need for 3 athletic tests.
The next bit that I am struggling to understand is the combat.
I assume this means that for the first 6 rounds of combat she is out of range of close combat stances and cannot be attacked except from rearward. She can cast Dreadful Spells: Stupify and Strike Fear, but cannot ensnare or use her beak until the 7th round, unless she is fired upon by a ranged attack. Am I correct in that interpretation?Killing Tyulqin is virtually impossible – like her sibling, she flees if wounded or reduced to zero Endurance. She recently ate, so she is slow and sleepy. It takes her six rounds to lazily crawl down the wall, though she will
hasten if the companions try shooting her with arrows. She may also choose to throw a web of illusion over an
archer.