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Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 4:06 am
by Southron
Will Eriador be getting additional supplements besides Ruins of the North as Wilderland also had Heart of the Wild and Darkening of Mirkwood in addition to Tales of the Wilderland?
Re: Additional Eriador Supplements?
Posted: Fri Apr 22, 2016 5:14 am
by Rich H
... You forgot Rivendell.
Re: Additional Eriador Supplements?
Posted: Fri Apr 22, 2016 6:38 am
by Southron
Rich H wrote:... You forgot Rivendell.
Correct Rich, I updated the title of the thread with the word
adventure. That was what I was aiming for. Thanks for assisting me in making things clearer. Rivendell IMO is similar to the Laketown supplement a great addition, but not an adventure supplement per se.
Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 7:20 am
by Mando
I am eagerly waiting for a supplement on Bree. Between Mount Gram, Trollshaws, Tharbard and Blue Mountains, there surely are nice stories to make.
But the area has indeed been overused in the past, so might be hard to address this particular location.
Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 7:30 am
by Falenthal
I consider Rivendell, and Horse-Lords as well, a kind of Lake-town plus Heart of the Wild.
Regarding Eriador, Bree and The Shire will surely be covered eventually. Wether adventures will or won't be attached, that remains to be seen.
My wish would be for a series of adventures that happen only in The Shire for a group of entirely Hobbits. Maybe the last adventure could end, as part of an "epic" journey, leaving The Shire and "crossing the Boundrais" to reach the legendary Bree.
Re: Additional Eriador Supplements?
Posted: Fri Apr 22, 2016 10:54 am
by Rich H
Southron Loremaster wrote:Rich H wrote:... You forgot Rivendell.
Correct Rich, I updated the title of the thread with the word
adventure. That was what I was aiming for. Thanks for assisting me in making things clearer. Rivendell IMO is similar to the Laketown supplement a great addition, but not an adventure supplement per se.
I think Rivendell is like Heart of the Wild, when you consider the region it covers. It offers the same kind of content as HotW - location detail, NPCs, plot hooks, etc.
Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 10:58 am
by Rich H
Falenthal wrote:My wish would be for a series of adventures that happen only in The Shire for a group of entirely Hobbits. Maybe the last adventure could end, as part of an "epic" journey, leaving The Shire and "crossing the Boundrais" to reach the legendary Bree.
I did a short campaign, Three's Company, of Hobbit-only characters where the first couple of 'adventures' were set in and around the Shire, starting with a summer 'Hobbit Cricket' tournament then journeying up the Lake Evendim with supplies to trade. I drew the PCs on to Bree when one of their number received a letter from their sister (who'd married a Hobbit from Bree and now lived there) asking for help.
Was lots of fun - in many ways it felt more like Middle Earth due to the locations being instantly recognisable to everyone playing. I often wonder whether I'd have been better just going with that as my main game...
Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 12:02 pm
by Falenthal
Rich H wrote:
I did a short campaign, Three's Company, of Hobbit-only characters where the first couple of 'adventures' were set in and around the Shire, starting with a summer 'Hobbit Cricket' tournament then journeying up the Lake Evendim with supplies to trade. I drew the PCs on to Bree when one of their number received a letter from their sister (who'd married a Hobbit from Bree and now lived there) asking for help.
Was lots of fun - in many ways it felt more like Middle Earth due to the locations being instantly recognisable to everyone playing. I often wonder whether I'd have been better just going with that as my main game...
I guess such a campaign should have, at least in the beginnning adventure(s), a sort of English countryside flavour. Like a Victoriana meets TOR, even.
Visiting the different Farthings should be a series of adventures in itself: for a young Hobbit of Michel Delving, for instance, visiting Bag End (there's a weird rich Hobbit there, that draws pictures of dragons and tells tales of elves and dwarves! And some Hobbits there live in holes in the ground...), or Buckland (have you heard of that enchanted Old Forest and its living trees?!), or the North Farthing (where Hobbits go hunting wild beasts with bows!!) should be exciting enough.
If set in the year prior to Bilbo's party, there's all the fuzz about the party itself around The Shire, but also a sinister plot under the surface, as Saruman's spies begin to make some movements inside the Hobbit's lands: pipe-weed is transported south, to far and unheard lands, fetched by ugly and evil looking men.
Gandalf himself might make a few appearances, and some Big Folk (the Rangers) have been seen outside the boundaries of The Shire. Big Folk are always up to no good when meddling with the Small Folk. The characters will probably be very interested in discovering the whereabouts of those Big Folks covered in cloacks and hoods, that wander the Wild.
And right after Bilbo's party, he travels east to Rivendell, via Bree. Maybe the young characters, who have made some strange friends during their prior adventures, might be asked to travel with the eccentric rich Hobbit up to Bree for some reasons concerning a shadowy figure known only as "Strider"...
Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 1:33 pm
by SirGalrim
Can I sign up for this Shire campaign of yours Falenthal pretty please?

Re: Additional Eriador Adventure Supplements?
Posted: Fri Apr 22, 2016 2:16 pm
by Rich H
Falenthal wrote:I guess such a campaign should have, at least in the beginnning adventure(s), a sort of English countryside flavour. Like a Victoriana meets TOR, even.
Visiting the different Farthings should be a series of adventures in itself: for a young Hobbit of Michel Delving, for instance, visiting Bag End (there's a weird rich Hobbit there, that draws pictures of dragons and tells tales of elves and dwarves! And some Hobbits there live in holes in the ground...), or Buckland (have you heard of that enchanted Old Forest and its living trees?!), or the North Farthing (where Hobbits go hunting wild beasts with bows!!) should be exciting enough.
It's certainly what I was aiming for... The cricket tournament and the RPing centered around the socialising in the first session certainly gave it a relaxed and pleasant feel. It was a lot of fun as many of the two teams were made up of Hobbits, or recognisable family names, from the books as I'd set it just a couple of years before Bilbo's Party, although that wasn't yet being talked about.
In preparation to travel North they visited Bilbo at Bag End, as one of the PCs was a Bounder while another a son of the Shirriff of the North Farthing; one of the Northtooks, and Bilbo was well-liked among their kind. Going north with the caravan of goods gave the players a nice counterpoint to the easy nature of the previous sessions and allowed me to also introduce the Rangers of the North; these were the folk that the hobbits were trading their goods with although they didn't realise the true nature of the men. I introduced them early on so I could develop their relationship as protectors of the Shire as the campaign grew.
Falenthal wrote:If set in the year prior to Bilbo's party, there's all the fuzz about the party itself around The Shire, but also a sinister plot under the surface, as Saruman's spies begin to make some movements inside the Hobbit's lands: pipe-weed is transported south, to far and unheard lands, fetched by ugly and evil looking men.
This was something I had waiting in the wings as the PC who was a Bounder patrolled the South Farthing and so I was going to introduce it through gradual development; initially just simple mentions during Fellowship Phases but then begin to centre adventures around it.
Falenthal wrote:Gandalf himself might make a few appearances, and some Big Folk (the Rangers) have been seen outside the boundaries of The Shire.
I had him turn up when the PCs had dealt with the 'troll problem' near Bree. He offered them some criptic advice but also told them to go looking for the Troll's abode; "Always interesting treasure in those places!"
I enjoyed running it alot. The four hobbits were quite dangerous, burning though their Fellowship Pool with reckless abandon and never really worrying too much; at 8 points it was difficult to exhaust! What was cool was that even though they were all Hobbits and therefore of the same culture they felt very different in play. Good times.