Duels or Player vs Player Combat

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MrNidnan
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Duels or Player vs Player Combat

Post by MrNidnan » Thu Nov 21, 2013 12:54 am

I'm pretty sure many of you have faced this. Combat system seems though to face NPCs and skirmish not pc agaisnt pc o dueling. I faced it first time I played TOR.

My players and myself liked the original system, pretty dinamic and flexible... interesting enough, so beeing not in the mood to complicate the system too much I'm using right now these basic rules to solve duels or fights between players that can happen for example in a tournament.


* Battle roll to see any possible earnings of success dice still applies
* Basic initiative is determined by Wits (later on we decided to do Wits+Awarenes) if it's the same number just make an opposed awareness task.
* PC who holds the initiative decide the stance and both players hits agaisnt that TN (of the choosen stance)
* Stealing the initiative. On a failed attack a PC can win the initiative for the next round if he choses not attack and passes a Awareness task of 12+Awareness (of his rival)
All we have to decide is what to do with the time that is given us.
-- Fellowship of the Ring

PipeSmoker
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Re: Duels or Player vs Player Combat

Post by PipeSmoker » Thu Nov 21, 2013 1:38 am

Nice one!
But would use Battle instead of Awareness in Stealing Initiative, seems more fitting.
I got it that Stealing Initiative is different from attacking in that you can chose to change stance, am I correct?

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doctheweasel
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Re: Duels or Player vs Player Combat

Post by doctheweasel » Thu Nov 21, 2013 2:27 am

I posted house rules for PvP on the old forums.

Both players secretly choose their stance, and then reveal at the same time. There was a trumping order for stances.

Forward overcomes Open
Open finds the opportunity in Defensive
Defensive avoids Forward

Whoever's stance trumped the other used the lower TN to hit of the two and acted first, while the trumped stance used the higher TN of the two.

So if someone played Forward stance vs a Defensive opponent, they would roll vs 12 TN to hit, while the opponent would roll vs 6 TN.

In play it was a lot of fun the one time we used it. We use stand ups for stance (it makes life easier for the GM and saves us from going around the table asking), so we have the props to do it.

Corvo
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Re: Duels or Player vs Player Combat

Post by Corvo » Thu Nov 21, 2013 3:29 pm

Another option:

both fighters choose stance (secretely).
Target number is always 9+parry, like Open Stance, just apply this modifier:
-who choose Forward Stance roll 1 extra d6 to attack, but his opponent roll 1 extra d6 to attack him.
-who choose Defensive Stance roll 1 less d6 to attack, but his opponent roll 1 less d6 to attack him.
-Open Stance, no modifiers.

In other words, instead of shifting the tn (6/9/12), I apply a modifier to the skill roll.

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MrNidnan
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Re: Duels or Player vs Player Combat

Post by MrNidnan » Tue Nov 26, 2013 10:49 am

@doctheweasel Nice rock-scissors-paper option :D I'm sure is pretty funny and looks like it, and in some occasions can be nice to use it. I take note of it.
However adding another mechanic seems can slow a bit the game. I don't quite like the fact of not having initiative involved (striking at same time). I don't need hiperrealistic fights but I like the fact that any fail can reward the rival if he knows what to do.
PipeSmoker wrote:Nice one!
But would use Battle instead of Awareness in Stealing Initiative, seems more fitting.
I got it that Stealing Initiative is different from attacking in that you can chose to change stance, am I correct?
Yes, you're right, Stealing initiative is not attacking, you decide to "lose" this attack round in order to be able to chose stance next round and strike first. We don't want to penalize too much lossing this attack so that's TN is 12+ instead of 14+

I consider Battle more of a global knowledge for a battles/fights or to take advantage from the environment in a fight. Or at least we think on that reading description.
Stealing initiative is more of a quick reaction after bad movement or use the knowledge of what your adversary is gonna do to use it into your advantage.
Also as Battle has Heart as attribute I prefer to stay on a skill related to Mind attribute :)
All we have to decide is what to do with the time that is given us.
-- Fellowship of the Ring

PipeSmoker
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Joined: Thu Oct 31, 2013 4:26 pm

Re: Duels or Player vs Player Combat

Post by PipeSmoker » Thu Nov 28, 2013 2:53 pm

MrNidnan wrote:I consider Battle more of a global knowledge for a battles/fights or to take advantage from the environment in a fight. Or at least we think on that reading description.
Stealing initiative is more of a quick reaction after bad movement or use the knowledge of what your adversary is gonna do to use it into your advantage.
Also as Battle has Heart as attribute I prefer to stay on a skill related to Mind attribute :)
Yes, all considered, Awareness over Battle, you got it better MrNidnan. Combatants already get the standard Battle roll for combat advantages.
Still, Awareness is related to Body, not Wits (Mind?). I too hear something whispering "mind-related" in choosing the skill, Insight would somehow also fit, but without a clearer idea Awareness really seems the better option.

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