uhu79 wrote:I've recently studied the great stuff that
James R. Brown has published on his
blog. Many thanks for your contributions by the way, very helpful!
I was especially intrigued by the Mythic Battles fan supplement that I want to give a try this weekend. I am talking about the
Narrative Time Mode only here.
First, you are very welcome and I'm glad you like my stuff. But, please keep in mind that my fan-work is not official and perhaps discussions on Mythic Battles should be placed on the House-rules Forum instead to avoid confusion with actual C7 product. I would hate for casual readers and such to get confused or accidentally think my rules are part of the official game. They are not. That being said, I would still like to respond to your concerns.
Secondly, I share the credit for Mythic Battles with a wonderful co-author named S.W. Hodgman. He and I met here on the C7 Forums and have become great friends.
uhu79 wrote:I start with shadow forces having a slight advantage in relative strenght of numbers. So we set shadow threat and engagement mood, talk about tactics, placement and heroes can influence some of it. Fine. We start.
Then we roll an Eye of Sauron on the assault wave table and the whole thing is already over, right? The shadow has shifted to "the Shadow has Prevailed" on the first roll. We still run the whole round and yes, of course, the heroes can go for a Last Stand at the end but then we are up for rolling dice all evening against a huge bunch of adversaries - that's what we wanted to avoid in the first place, didn't we?
And during the course of battle - what can the heroes do to influence the real thing, I mean the next assault wave result? They can't, right? In the end it is completely random where the tides of war will roll.
Your understanding is correct and your concerns are valid. When we designed the rules, Scott and I made a judgment that from a Tolkienian point of view, the main role of the player-heroes in such a large and important battle would be to
endure. As I recall, there were insightful discussions on "the long defeat" and predestination. We did not build into the mechanics a way for the player-heroes to affect the Tides of War, only to persevere, whatever the outcome.
I can briefly say, that right after making Mythic Battles public, we spent the following months working on a version 2 to address the issues you have brought up; for you were indeed not the first person to mention them. We have purposely held onto our ideas for our own reasons.
I will make two suggestions though, to perhaps "solve" your problems:
First, if you would like the player-heroes to affect the roll on the Assault Wave table, perhaps you could do so by allowing Player-hero Intervention as described on page 12 of the document. I would personally do this by allowing each player-hero to make a roll using either Wisdom, Valour, or a Weapon skill. The TN would be set based on the Free People's current place on the Relative Strength of Numbers table. TN 14 = "Both sides are near enough
evenly sized." Increase the TN by 2 for each level closer to "
The Shadow has Prevailed" and decrease the TN by 2 for each level closer to "
The Free Peoples are Victorious!"
In order to affect the Feat die roll on the Assault Wave table, the companions need a combined number of successes equal to 2x the number of companions participating in the roll. For example, if there are 5 companions making intervention rolls, they need 10 successes or more to be effective (a great success = 2 successes; extraordinary = 3 successes).
If they succeed, the Feat die is rolled again on the Assault Wave table and the best result is kept. An alternate to this method is to simply increase the result one step higher in favour of The Free Peoples rather than re-rolling. Narration from the player-heroes should accompany the results if they influence the tide.
Second, if you feel that a battle should require more than 1 Assault Wave before ending, regardless of the Relative Strength of Numbers or results of the first roll, state that in the beginning. Perhaps there is a stronghold or natural defense to overcome. Also, keep in mind that new forces can arrive according to your own conditions. This can negate or add to a positive movement toward "
The Free Peoples are Victorious!"