Re: Will C7 cover all the canonical peoples?
Posted: Fri May 06, 2016 2:56 am
thanks!zedturtle wrote:Middle-earth Way wrote:Bree-folk, Riders of Rohan, Dwarves of the Blue Mountain, the Elves of Lorien and People of Gondor.
https://forums.cubicle7.co.uk/
thanks!zedturtle wrote:Middle-earth Way wrote:Bree-folk, Riders of Rohan, Dwarves of the Blue Mountain, the Elves of Lorien and People of Gondor.
I would agree in regard to the ordinary folk of the West-lands, the words "Easterling" and "Haradrim/Southron" (or "Swerting") covers it. Like "Asians" and "Africans" in the eyes of the 900-AD-era common folk of Byzantine Empire.Otaku-sempai wrote:To Middle-earth Way: I think that to the Folk of north-western Middle-earth, the Men of the distant East and South are only known as Easterlings and Haradrim (or Southrons) except for those few tribes or folk that they have had more contact with: the Wainriders; Variags; Balchoth; etc. Anyone more distant should probably be referred to by their own names for themselves in their own language (whatever that may be). Have fun with that!
I'm sure C7 will do a great job either way. However, the D&D book is an opportunity to burst into a vastly wider audience via a different business model. TOR appears to be aimed at an artisanal indie-game audience who are happy to follow along with C7 as long-term subscribers to a multi-year product line. Which is fine and good.Glorelendil wrote:Given the aesthetic preferences of C7, as demonstrated in TOR and their other games, I suspect an encyclopedic guide to every possible race/culture is not part of the plan. Their style is to take small chunks at a time and lovingly craft them into pieces that complement and contrast, not to enumerate every possible option with the result that there's little actual differentiation. Weapon lists, for example.
Which is one of the great things about C7 games, imo.
Yep thats me. Is that a boon or a bane?@Middle-Earth Way: Are you "Polyhedral_Columbia" from enworld, perchance?
How do you figure? How many D&D fans (or even Tolkien fans?) have even heard of more than 1 in 10 of those "canonical people"?Middle-earth Way wrote: In contrast, the ME-D&D book is a chance to bring large segments of the D&D players network to Middle-earth in one fell swoop. Might as well cover all the countries on the canonical LotR map of the West-lands in one book.
There's really two distinct thrusts of this thread:Glorelendil wrote:How do you figure? How many D&D fans (or even Tolkien fans?) have even heard of more than 1 in 10 of those "canonical people"?Middle-earth Way wrote:Might as well cover all the countries on the canonical LotR map of the West-lands in one book.
what the...?! It's Tolkien. It's Middle-earth. Obscure minutae is Tolkien's middle name. (Okay, I'm wrong...it's Ronald or Reuel...how come British people can have four names?)I just can't see that many people be drawn to a game built around obscure minutiae.
I realize that the word "canon" is a red flag. I need some word to describe "peoples who are explicitly mentioned by JRRT, or closely implied by JRRT, and which are in the published texts, or in the unpublished drafts and manuscripts." The word "Tolkienian" could serve instead.EDIT: Also, I for one don't count every false start, altered detail, and random thought ever written by JRRT to be "canon".
I see those things as being contradictory: a single $40 book that also has rules and adversaries and artwork that tries to address each of those lands is going to end up having a very short entry for each. Even if you separated out the rules in a separate book, it's still not very many column inches per land. The result? "a watered-down, vague rendition of Middle-earth" that looks like a "generic fantasy blob" because there isn't room to go into interesting detail on each one.Middle-earth Way wrote:
I am interested in starting a ME-D&D campaign, but maybe not if the core book doesn't even cover all of Eriador, Rhovanion, the South of the West-lands, Forochel, Hither Rhun, and Near Harad. I'm simply not interested in buying several $40 books just to be able to cover JRRT's basic map of the West-lands.
(snip)
If I wanted to play in a watered-down, vague rendition of Middle-earth, I'd buy the Forgotten Realms.
A good Middle-earth RPG will need to *educate* people, so that it's not just a generic fantasy blob.
I think the core of a problem is here.Middle-earth Way wrote: A good Middle-earth RPG will need to *educate* people, so that it's not just a generic fantasy blob.
I dunno. TOR clearly and blatantly fails to cover any more than a very small and specific set of areas, and, in my opinion, is a much better game for it. The depth of, and mechanical differentiation between, various Cultures allows for the game to do a lot of very neat stuff, as does the singular focus on a specific area. It's a game that strongly benefits from it's extremely narrow focus, since that enables it to go really in depth into the area it focuses on.Middle-earth Way wrote:But #2 might be a deal-breaker for me. I am interested in starting a ME-D&D campaign, but maybe not if the core book doesn't even cover all of Eriador, Rhovanion, the South of the West-lands, Forochel, Hither Rhun, and Near Harad. I'm simply not interested in buying several $40 books just to be able to cover JRRT's basic map of the West-lands.