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Re: Wedding adventure ideas

Posted: Fri May 20, 2016 5:19 pm
by cuthalion
Finrod Felagund wrote:
zedturtle wrote:I'm a sucker for a happy ending, especially in regards to life-changing things like marriage, so I'm not too fond of the tragic options. Going to retrieve something special or securing someone to attend the wedding like Beorn or Radagast (which in turn might have requests of their own) sounds like fun.
Me too*! At the end of it, there should be a huge party with the whole community turning out, that'll be discussed for years to come!

*Although I did feel that the idea of a tragic wedding had an "epic" quality about it, but maybe use that for another time!
Oh come on! Tolkien is turning over in his grave right now . . .

I guess my thoughts generally are that a Woodman settlement oughtn't to start to feel like Hobbiton, especially when it comes to celebrations. This is Mirkwood after all, and the shadow is gathering, and we don't know much about Woodman customs, but my feeling is that their life should be much sparser and grim-er.

As for this . . .
bluejay wrote:Does the PC sacrifice his love and potentially doom the girl to a loveless arranged marriage in an attempt at political stability and safety in the region? Does he follow his heart but potentially doom his people? She will have an opinion and a voice in this of course but given that he's a PC it's important that ultimately the choice is his. The bittersweet nature of this choice seems very Tolkienesque to me.

Really difficult moral choice regarding an individual's will and desires balanced against their duty. Of course the character in question is Reckless so I pretty much already know which way it will go.
I think that's brilliant, and perhaps hits the kind of ambiguity and complication I was going for much more elegantly! I bet your player will have fun with it.

Hope we get to hear how it turns out!

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 6:28 pm
by zedturtle
cuthalion wrote:Oh come on! Tolkien is turning over in his grave right now . . .

I guess my thoughts generally are that a Woodman settlement oughtn't to start to feel like Hobbiton, especially when it comes to celebrations. This is Mirkwood after all, and the shadow is gathering, and we don't know much about Woodman customs, but my feeling is that their life should be much sparser and grim-er.
Whereas I'm reminded of the old Eddie Izzard routine about the differences between Anglican Church services and African American churches. Namely that the one borne of incredible hardship has a lot more joyous celebrations and a lot more dancing and singing.

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 7:36 pm
by Finrod Felagund
cuthalion wrote:Oh come on! Tolkien is turning over in his grave right now . . .

I guess my thoughts generally are that a Woodman settlement oughtn't to start to feel like Hobbiton, especially when it comes to celebrations. This is Mirkwood after all, and the shadow is gathering, and we don't know much about Woodman customs, but my feeling is that their life should be much sparser and grim-er.
I take your point, but you could also argue that by having some light in the game, it makes the darkness seem all the more worse*. It also adds variety and mixes up the experience for the players. It does of course depend upon the group.

FWIW I also like Bluejays ideas and hope we hear what happens!

*On a wider point I've never really liked Tolkien's ideas about pointless victories and fighting hopeless battles. I understand it's his Catholic sensibility but it's always struck me as the sort of thing a mardy old codger would believe! I haven't LM'ed Darkening of Mirkwood, but I've always thought that if ever I do so, I shall change it so that player actions actually can help the Woodmen survive for the long term. It makes their role and actions all the more important.

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 7:46 pm
by bluejay
Well I totally agree there Finrod.

A tragic wedding is harsh and tough but then you've got damaged characters with nothing to lose.

On the other hand a beautiful, magical perfect wedding gives the PC a bunch of things he NEEDS to protect and defend!

BTW, the first time we played through the DoM my group did achieve a huge victory and the ending was very hopeful. It can be done!

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 9:08 pm
by cuthalion
zedturtle wrote:Whereas I'm reminded of the old Eddie Izzard routine about the differences between Anglican Church services and African American churches. Namely that the one born of incredible hardship has a lot more joyous celebrations and a lot more dancing and singing.
Finrod Felagund wrote:I take your point, but you could also argue that by having some light in the game, it makes the darkness seem all the more worse*. It also adds variety and mixes up the experience for the players. It does of course depend upon the group.
Both totally valid viewpoints. Sorry, just to clarify, I wasn't attacking yours, but only meaning to expand on mine, which I'd kind of framed as a jokish throwaway in my first post. Hoping this is clear.
bluejay wrote:A tragic wedding is harsh and tough but then you've got damaged characters with nothing to lose.

On the other hand a beautiful, magical perfect wedding gives the PC a bunch of things he NEEDS to protect and defend!
For sure--though I think this maybe simplifies both positions a little too much. I think both scenarios could be run one-dimensionally, and rather predictably, and both could also be run with many surprises and conflicts of interest and chances to develop characters. Not sure if we need to frame this in terms of one or the other approach being better--if I've appeared to do just that, I really only meant it jokingly; sorry if it appeared otherwise. I was just trying to offer another opinion on the topic.

Anyway, however it works out, I hope the wedding turns out to be fun for all. Sounds like you've got what you need to go on now.

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 9:28 pm
by Finrod Felagund
cuthalion wrote:Both totally valid viewpoints. Sorry, just to clarify, I wasn't attacking yours, but only meaning to expand on mine, which I'd kind of framed as a jokish throwaway in my first post. Hoping this is clear.
Utterly nothing to worry about. I like threads about the stories and enjoyed the discussion :)

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 9:37 pm
by bluejay
cuthalion wrote:I think this maybe simplifies both positions a little too much. I think both scenarios could be run one-dimensionally, and rather predictably, and both could also be run with many surprises and conflicts of interest and chances to develop characters.
Yeah you're absolutely right. I guess one of them appeals more to the style of storytelling I personally like. Can't be more honest than that.

Of course I'm sure someone will come up with a way of telling the other story that just knocks me out! :)

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 9:41 pm
by cuthalion
Finrod Felagund wrote:*On a wider point I've never really liked Tolkien's ideas about pointless victories and fighting hopeless battles. I understand it's his Catholic sensibility but it's always struck me as the sort of thing a mardy old codger would believe! I haven't LM'ed Darkening of Mirkwood, but I've always thought that if ever I do so, I shall change it so that player actions actually can help the Woodmen survive for the long term. It makes their role and actions all the more important.
I guess, just to offer a final counterpoint*, I would just point out that your viewpoint is totally valid, but it's also just that. What does "important" mean here? Sounds like the idea of agency is really important to you--that the players get to roam around setting rights to wrongs wherever they go. I'm not sure that Tolkien's viewpoint is only personal--it's also historical. He's writing about a world and a time where not many really enjoyed the kind of agency you are talking about.

Tolkien's characters aren't comic book heroes or movie characters in Hollywood where the day is always saved, and I for one value that kind of honesty and complexity. They are embedded in a murky, dense history that very much defines who they are and what they can do. (And yes, there's the theme of predestination, that stinks of religious undertones, but I take Tolkien on his word that his works aren't intentionally allegorical, and so I wouldn't write out this aspect by calling solely on his personal religious or cultural beliefs, abandoning the work itself and what it has to tell us.)

So if the woodmen take actions that are heroic, but unsuccessful, are they really not "important"? Do we really only remember, discuss, honour the oppressed who succeed and overcome and are written about? Or can we take a minute to inhabit other worlds where the kind of stability and privilege and success that we are so accustomed to don't exist. Where we don't get to identify as "heroes", as "agents", but as humans, individuals who in unique circumstances, in individual episodes, have to make and live by hard choices. Who make the right choices without the necessity of success or rewards.

This is getting a little philosophical, but I've heard many here rail against the slash-and-loot, ultra-epic, ultra-successful culture of DnD and other rpgs. What I really enjoy about this ruleset and this community is the idea that we could tell other kinds of stories. That are a little more real, more historical, more mythical. Something I'm really interested in is how to keep that feeling in a long running campaign without it getting that rinse and repeat feeling, and I think part of the way that Tolkien models that kind of storytelling is by constantly disempowering his characters--whether through geography/scale, history/place, individual strength, magic**, and so on and so on.

So I guess this is all a long way of saying, let's not dismiss Tolkien's mode of storytelling because of his personal beliefs, or because we have less practice telling these kinds of stories in this genre in our culture. Try it out, tell hard stories, and find it doesn't work for you and your group. Decide you don't like it for yourself for your own reasons. But let's not throw out Tolkien's way of thinking about things because it doesn't fit our time and place.

*Disclaimer: I'm not actually sure where I stand on these issues, but I'm kind of playing devil's advocate in order to explore my own thoughts as much as anything. But if it isn't interesting to anybody, I'll put a lid on it.

**Seems like magic is really the perfect metaphor here. Tolkien's world isn't only low-magic, whatever magic their is is not accessible to the narrators/characters in the story. It's embedded in weapons that were forged ages before they existed, is woven into cloaks in elven realms by maia, its possessed by the wise, it's contained in rings that threaten to control them if used. It is unaccessible, often unwieldable--at least, not with any kind of reliable . . . success.

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 10:58 pm
by T.S. Luikart
Stern now was Éomer's mood, and his mind clear again. He let blow the horns to rally all men to his banner that could come thither; for he thought to make a great shield-wall at the last, and stand, and fight there on foot till all fell, and do deeds of song on the fields of Pelennor, though no man should be left in the West to remember the last King of the Mark. So he rode to a green hillock and there set his banner, and the White Horse ran rippling in the wind.
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!
I believe it is worth noting that the Professor's life colours his work, not just his faith. Tolkien's mother died when he was 12. He lost every single one of his close friends to war, save one, by the time he was 26.

At any rate, he was in many ways, a romantic, and fond of weddings.

Re: Wedding adventure ideas

Posted: Fri May 20, 2016 11:37 pm
by Wbweather
I think that to understand Tolkien, we have to understand the world that shaped him. The promises of technology, medicine, and science at the turn of the 20th century made it seem as if the world was at a point where disease, poverty, and suffering were on the verge of being eliminated once and for all. Then came the Great War and all of those amazing technological advances fell into the hands of those who would wield them to a much darker purpose. Tolkien fought in the trenches, along side of other common men, in a war which often seemed futile. As T.S. said, he lost nearly all of his friends in a brutal machine of mortar shells and mustard gas. He saw death and devastation as we cannot fully comprehend. Technology and industrialization failed mankind. It blindly destroyed man and nature alike, and it did so with no meaningful resolution or happy ending. It left the men of his generation scarred emotionally as well as physically.

What is unique about Tolkien among most of the authors of his generation, is that he retained hope that there was still good and meaning in the world, in spite of the evil that was ubiquitous. Perhaps a large part of that came from his faith. Other men lost their faith in the trenches; he seemed to find his there. His writings may not be allegorical, but they do portray his belief that even though the darkness seems to have won the day, there is still light. That, to me, seems to be the recurring theme of his works. There is always hope, even when all hope seems lost. That even when there shouldn't be joy, joy can spring up in the least expected places.

It seems to me that much fiction is either written in such a way as that everything works out so that everyone lives happily ever after, or else all the characters' actions are meaningless and ultimately end in tragedy. Tolkien managed to create a world, much like the one he believed in. There is darkness and pain and suffering, but there is also meaning. It is through the action of common men and women, resisting the darkness, that the darkness will be brought to bay. His characters lives may not all have happy endings, but as long as they hold to what is good, evil can never completely conquer.

So I think moments of joy, like a wedding, would be vital to Middle-earth. Not because they set up a greater tragedy from a narrative standpoint, but because it is these moments of light, multiplied a myriad times over that ultimately will defeat the shadow.