Re: Making orcs and goblins a little bit more "humans"
Posted: Tue Jun 07, 2016 7:16 am
It is an intriguing idea, trying to 'humanise' what is essentially an unredeamable foe. I have done this in one of my adventures but not on the scale that you were suggesting. I had my Beorning (Magneric) character's family kidnapped by the Viglundings when they were visiting the Easterly Inn, and the now subsequent Village that has sprung up around it due to the support of the party.
They managed to track them down to a, somewhat, fortified area. When they had dealt with the enemies and they were freeing the slaves Magneric's wife and another prisoner practically begged him to not act badly against another huddled and hooded prisoner. This person was in fact a female orc, I know there isn't really any details regarding orc females, but they have to make new orcs somehow? So I reasoned that it could be like with the Dwarves where their females aren't as active in the world, although in the case of orcs I would think they would be a lot harsher with their womenfolk.
I had every reason to think that Magneric may kill this orc, he is known as the 'Orcbreaker'. But he stayed his axe and let her live. Another reason I had for having this female orc appear was that one of my players was a Dwarf, and he had been researching a way to remove the corruption from a magical artefact he had found. He found records of a long forgotten Dwarven city, which would have old knowledge of a 'spell' that could cleanse the item, deep within the Misty Mountains but the only way he had found to get there would be to travel through Goblin Town, something that none of the party wanted to do. Fortunately he could understand the orc somewhat, as he had 2 permanent shadow, and he overheard her saying that she would return to the mountains. He managed to persuade her to tell him of the location of a secret cave that led into the mountains, where he could start his journey a lot easier to find the Dwarven city.
This meeting didn't let the players know whether or not this orc was 'nice' or not but it was the first orc they had met that didn't try to kill them. Perhaps this is as much as you can do with the orcs, being a temporary 'ally' or at least having a group of them not have much of a reason to attack your group.
The only other idea I had regarding this topic is similar to the episode of Deep Space Nine: 'The Abandoned', where the crew find a baby Jem'Hadar, that quickly matures and grows. Through the episode Odo and the others try, and fail, to make the Jem'Hadar understand that he doesn't have to be like the others. However his true nature is too powerful to overcome and he has to leave as he cannot control himself.
This could work with an orc, and bring about a lot of moral questions for a group of Heroes. Ultimately deciding his fate.
They managed to track them down to a, somewhat, fortified area. When they had dealt with the enemies and they were freeing the slaves Magneric's wife and another prisoner practically begged him to not act badly against another huddled and hooded prisoner. This person was in fact a female orc, I know there isn't really any details regarding orc females, but they have to make new orcs somehow? So I reasoned that it could be like with the Dwarves where their females aren't as active in the world, although in the case of orcs I would think they would be a lot harsher with their womenfolk.
I had every reason to think that Magneric may kill this orc, he is known as the 'Orcbreaker'. But he stayed his axe and let her live. Another reason I had for having this female orc appear was that one of my players was a Dwarf, and he had been researching a way to remove the corruption from a magical artefact he had found. He found records of a long forgotten Dwarven city, which would have old knowledge of a 'spell' that could cleanse the item, deep within the Misty Mountains but the only way he had found to get there would be to travel through Goblin Town, something that none of the party wanted to do. Fortunately he could understand the orc somewhat, as he had 2 permanent shadow, and he overheard her saying that she would return to the mountains. He managed to persuade her to tell him of the location of a secret cave that led into the mountains, where he could start his journey a lot easier to find the Dwarven city.
This meeting didn't let the players know whether or not this orc was 'nice' or not but it was the first orc they had met that didn't try to kill them. Perhaps this is as much as you can do with the orcs, being a temporary 'ally' or at least having a group of them not have much of a reason to attack your group.
The only other idea I had regarding this topic is similar to the episode of Deep Space Nine: 'The Abandoned', where the crew find a baby Jem'Hadar, that quickly matures and grows. Through the episode Odo and the others try, and fail, to make the Jem'Hadar understand that he doesn't have to be like the others. However his true nature is too powerful to overcome and he has to leave as he cannot control himself.
This could work with an orc, and bring about a lot of moral questions for a group of Heroes. Ultimately deciding his fate.