Audio Gameplay, The Marsh Bell Pt. 2 (w/Music, SFX)

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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ferninja
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Joined: Sun May 01, 2016 3:14 am

Audio Gameplay, The Marsh Bell Pt. 2 (w/Music, SFX)

Post by ferninja » Mon Jun 06, 2016 1:18 am

Hey guys! Took me a month but here is the second part of the Marsh Bell, in which we learn that lessons can be pulled from the movies and books. Lessons like maybe not disturbing still water... Took hefty advantage of the battlebards library and some actual LOTR soundtrack. We all seriously loved this system and we'll probably be revisiting it in the future. Its got a crunchier feel than a lot of other RPGs. So if you're into that, hopefully you'll like this!

http://oraclegn.com/2016/06/06/oracle-e ... e-surface/

(and in case you missed episode 1)

http://oraclegn.com/2016/05/01/oracle-e ... g-dwarves/

Thanks and let me know what you think!

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zedturtle
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Re: Audio Gameplay, The Marsh Bell Pt. 2 (w/Music, SFX)

Post by zedturtle » Tue Jun 07, 2016 12:35 am

Cool. I'll try to listen to this when I can.

One thing I happened to notice while skimming through Episode 1 is that a hero rolling an Eye of Sauron is not an automatic failure. Instead, it just counts as zero. There are times that it means extra bad stuff (in Combats and Journeys) and I often use an Eye to introduce some sort of twist or complication, but you can succeed at a task or test even with an Eye coming up.

I'll try to give more feedback, once I make some more time to listen to the episodes in depth...
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

ferninja
Posts: 4
Joined: Sun May 01, 2016 3:14 am

Re: Audio Gameplay, The Marsh Bell Pt. 2 (w/Music, SFX)

Post by ferninja » Sun Jun 12, 2016 5:51 pm

Oh I didnt even realize! None of us had ever played before so it was a new experience to all of us. I read the rules a few times and I thought I had it down. I'll take note of that next time we play. I like the idea of using it to add a twist or complication.

Thanks!

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