Post
by zedturtle » Tue Jun 14, 2016 1:14 am
I'm hesitant to suggest any such solutions, because the whole point of such foes is that they are extraordinarily dangerous to face.
Note also that both failures are relatively easy to account for and "fix".
Failing a Fear test means that you become Daunted. You can't spend Hope to add Attribute Bonuses. But you can spend Hope to do other things, so focus on getting abilities and magical weaponry that can make use of those 'spare' Hope points. Also, simply raising skills works too.
Failing a Corruption test means that your temporary Shadow goes up, and maybe you become Miserable. Temporary Shadow going up is relatively easy to control... just have a high Song or Craft skill and spend lots of Fellowship Phases in places that allow you to roll twice. If you become Miserable, stop rolling the dice! Become the king/queen of invoking Traits for automatic success. Also, managing Hope vs. Shadow helps too.
That said, I might allow some way for the heroes to negate those special effects. But they'd have to work at it... they'd need to actually do research on their foe and find their weaknesses. Once they've put Undertakings/Treasure into it, then there's a mechanical balance to actually reducing the power of the foe. They had to spend something to get something, in other words.
Jacob Rodgers, occasional nitwit.
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