kdresser wrote:Ugh this dumb PDF. I have a hard copy I purchased I'm reading through as well (only to find out my D&D DM had a copy I could have borrowed for free lol).
I have one more question for the crew (that some of you answered in part already), but what do you appreciate/love about TOR that you didn't get in D&D or other RPG's? What things does TOR do really well that you haven't seen many others pull off?
What TOR does that others don't do well:
- Travel Montage.
- low power but pervasive magic
- Middle Earth's monsters
- The Hope economy
- Songs as magic (In Rivendell book)
D&D 5 has a travel system similar, but vastly inferior, to that in TOR. Only one other game besides these two have I seen with a workable travel mechanic - Crimson Cutlass - and its is quite different.
Low Power but all-pervasive magic is the hallmark of Middle Earth (and Narnia). TOR has lots of subtle magic. D&D has lots of overt magic. RuneQuest and HeroWars/HeroQuest do lots of low-powered but overt magics.
In most games in fact, the magic is pretty overt. TOR, it's subtle - mostly worked into the character abilities.
The hope economy is also great. It's not unique to TOR - it's directly comparable to Fate Points in Fate, Plot Points in Cortex Plus, Att pools in Albedo: Platinum Catalyst, and a number of others. It is, however, tweaked to be beautifully thematic.
The use of music as magic in a subtle but powerful mechanic is a huge increase in the (already high) Tolkienian feel.
P.S. Has anyone successfully implemented minis and/or other visual stimuli like drawn-out dungeons, etc?
Oh, yes.
Minis on play mats work great for both the combat and travel systems.
Minis on map...
just use colored poker chips under or tokens beside.
Typical cheap poker chips are red, white, and blue. Red forward, white open, blue defensive, none rearward, but must be more than two bases distance (assuming a base is 1.5-2 yds). Move about 5 bases (7-10yd); replace attack with athletics roll for extra 2 bases per success level, TN by terrain.
I prefer the abstract for TOR. But it's not hard to convert to a more minis based approach.