Considering purchasing TOR
Posted: Mon Jun 20, 2016 3:48 am
Hey! I'm new to RPG's and am playing through my first RPG campaign in D&D 5E with friends...and I love it. I've since been wanting to learn to DM and run a campaign in Middle Earth (which I adore). TOR seems like a good way to do this. I've also heard about the upcoming TOR D&D crossover, but I'm not sure which I will end up getting. I had a couple of questions about TOR:
1. I've never DM'd before and would like to try my hand at developing and running a single campaign with some friends. I have a bunch of minis from my LOTR HeroClix days. Do you recommend I get any material outside of the revised standard One RIng rule book? Are any of the supplementary materials going to be essential or really handy for me to have? Will I need to buy a dry-erase grid and some markers? Outside of mini's I'm really starting from scratch.
2. Outside of the low-magic and seemingly grittier setting, what are some of the major differences between the mechanics and feel of 5E and TOR to someone who is new to RPG's? I heard someone say you don't just crawl through dungeons and find loot and artifacts like in D&D. What did they mean by that? Is there no dungeon-crawling element at all? Will I not find loot and artifacts (like the troll-hoard in the Hobbit) in TOR?
3. Is there a spatial element at all or is it all narrative-driven? I do like being able to see the outlines of dungeons drawn out on a map...and being able to flank an enemy engaged with another player and attempt things like leaping off of walls and climbing to a vantage point during combat to get a better archery position.
Thanks!
-Newb RPG-lover and DM wannabe
1. I've never DM'd before and would like to try my hand at developing and running a single campaign with some friends. I have a bunch of minis from my LOTR HeroClix days. Do you recommend I get any material outside of the revised standard One RIng rule book? Are any of the supplementary materials going to be essential or really handy for me to have? Will I need to buy a dry-erase grid and some markers? Outside of mini's I'm really starting from scratch.
2. Outside of the low-magic and seemingly grittier setting, what are some of the major differences between the mechanics and feel of 5E and TOR to someone who is new to RPG's? I heard someone say you don't just crawl through dungeons and find loot and artifacts like in D&D. What did they mean by that? Is there no dungeon-crawling element at all? Will I not find loot and artifacts (like the troll-hoard in the Hobbit) in TOR?
3. Is there a spatial element at all or is it all narrative-driven? I do like being able to see the outlines of dungeons drawn out on a map...and being able to flank an enemy engaged with another player and attempt things like leaping off of walls and climbing to a vantage point during combat to get a better archery position.
Thanks!
-Newb RPG-lover and DM wannabe