Glorelendil wrote:Oh Zed you are a genius...
I roll to disbelieve.
EDIT: Another variant would allow two skill tests, possibly of different skills:
1) The first skill test is the Search for water and determines the odds of the water being good: it starts off at any roll below 5 is tainted, and that threshold goes down by 1 for each Success (e.g. 1 in 6 on an Extraordinary Success)
2) The second skill test (Hunting? Healing? Awareness?) determines whether you roll for contamination before or after you drink it. If you fail you can decide to not risk it.
So maybe you get a Great Success on the first roll, and fail the second roll. You won't know till you drink it, but there's a 2/3 chance it will be fine.
Eh, I liked your simpler version better.
Glorelendil wrote:This is another flavor of the fire vs. trolls or silver vs. werewolves debate. Rather than force players to pretend to be ignorant and wonder when it's realistic to decide that their characters will "try" the right solution ("I have an idea, guys! Let's try fire!" "C'mon, Eugene, your character has a 7 Intelligence...you wouldn't have guessed that.") it's easier to just change the truth in your game. Make your D&D trolls look different then canonical trolls, and don't use the word "troll" when they first appear. Or make trolls vulnerable to silver and werewolves to fire. Whatever.
Or make it common knowledge, at least among folks that are subject to their deprivations.
Similarly, if a group of players decided to raid a certain Hobbit's mantlepiece...the ring simply wouldn't be there. And hopefully, after the trolls/werewolves fiasco, the players would know that to be likely, so wouldn't bother (even if they were the sort to do such a thing).
Hmmm... The way I like to think about it is that when the game starts, everything in the books is true. (I mean Tolkien's books but also C7's game materials.) But the players' choices might impact the story, perhaps in drastic ways.
Certainly, heroes that decide to call upon Mister Bilbo Baggins of Bag End, Hobbiton, The Shire, might find themselves stymied. But not entirely by LM fiat, instead by the fact that even before Gandalf suspects much about the Ring, he's eager to protect the Shire and its inhabitants. So Rangers might very well take an interest in folks trying to get to the Shire and he might even have some agent within (or passing through) the Shire that would also be interested in our heroes.
But ultimately, the heroes have free will. They can do what they want. Eru is going to try to make things work out for the best, but he can only nudge NPCs around, not control the heroes. So maybe the heroes do get the Ring, then what? It could be a very interesting question to answer (or it might be a really short game).
Another example, that we've discussed before, might be Saruman's treachery. But even that could be a lot of fun. Imagine the trouble you'd get into if in T.A. 2960 you ran around trying to convince Elrond and Gandalf that Saruman was evil. Who would be believed? Especially when Saruman so kindly and patiently forgives you...
Yep. As great a creator as Tolkien was, I actually think his continual revising of Saruman (and Galadriel, in a different way) weakens his presentation. This is one case where going by The Lord of the Rings alone is probably a really good choice... again, in my mind, the facts are established and the scene is set, but once the heroes enter the stage, then anything can happen. But you're right, it'd be very hard to accuse Saruman of evil in 2960... even with
Detect Evil, because it's just not true. The heroes might push Saruman to his downfall (figuratively, or possibly literally) or they might redeem him. It all depends on their actions, which means that the players get to make interesting choices.
Jacob Rodgers, occasional nitwit.
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