Forced Marches?

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Glorelendil
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Forced Marches?

Post by Glorelendil » Mon Jul 04, 2016 12:59 am

Aren't there rules somewhere...maybe in one of the adventures...for traveling at an increased rate? Could somebody remind me which book?
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zedturtle
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Re: Forced Marches?

Post by zedturtle » Mon Jul 04, 2016 1:50 am

It's on page 61 of Tales from Wilderland.

To summarise:

If the heroes undertake a forced march, they halve the duration of each leg of a Journey, rounding fractions up and still rolling the same number of Fatigue tests. For example, if they force-marched in Winter a trip that would normally take nine days, it would take five and they would make three Fatigue tests. Each time they make a Fatigue test, they must also make an Athletics test: a failure increases their Fatigue by an additional two points, a simple success increases it by one, and a Great or Extraordinary success means no increase.
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Glorelendil
Posts: 5140
Joined: Mon Jan 13, 2014 5:20 pm

Re: Forced Marches?

Post by Glorelendil » Mon Jul 04, 2016 1:55 am

zedturtle wrote:It's on page 61 of Tales from Wilderland.

To summarise:

If the heroes undertake a forced march, they halve the duration of each leg of a Journey, rounding fractions up and still rolling the same number of Fatigue tests. For example, if they force-marched in Winter a trip that would normally take nine days, it would take five and they would make three Fatigue tests. Each time they make a Fatigue test, they must also make an Athletics test: a failure increases their Fatigue by an additional two points, a simple success increases it by one, and a Great or Extraordinary success means no increase.
That was it, thanks.
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