Erebor - The Lonely Mountain Updated version

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
User avatar
Jon Hodgson
Posts: 1378
Joined: Wed Apr 24, 2013 11:53 am
Location: Scotland

Erebor - The Lonely Mountain Updated version

Post by Jon Hodgson » Tue Jul 05, 2016 2:47 pm

We noticed in the aftermath of the Battle of Five Productions, that small bands of errors remained lurking in the shadows of the PDF version of Erebor The Lonely Mountain. We have chased them down with fire and sword and all found have been slain.

Changes in Version 2:
• A refinement to the Dwarfen Smithing rules was omitted - now included.
• The Dwarven Smithing undertaking was updated
• Commission a Smith undertaking was updated
• Study the Stonework of Beinharn was updated
• Venomed quality was updated
• Mona, daughter of Ginar was updated
• Barin Greycloak was updated

All orders have been updated via your Drivethru/RPGNow account, where the new file is waiting for you.
Jon Hodgson
Creative Director, Cubicle 7
Like us on Facebook!

User avatar
doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Erebor - The Lonely Mountain Updated version

Post by doctheweasel » Tue Jul 05, 2016 3:50 pm

The Iron Hills and Grey Mountain Dwarf skills weren't changed in this version, though. I thought those were called out in another thread as a mistake. (Unless Grey Mountain Dwarves should start with 1 stealth and Iron Hills Dwarves with 3 stealth. That seems backwards.)

User avatar
T.S. Luikart
Posts: 203
Joined: Fri May 22, 2015 5:10 pm
Location: California

Re: Erebor - The Lonely Mountain Updated version

Post by T.S. Luikart » Tue Jul 05, 2016 5:50 pm

Hi Doc - that was my bad. I was looking at the wrong number set. Consider that the Iron Hills Dwarves are veterans of the Dwarf & Goblin wars. Nasty business, knife work in the dark through the tunnels of the Misty Mountains. :mrgreen:
TS Luikart
Cubicle 7

User avatar
Jon Hodgson
Posts: 1378
Joined: Wed Apr 24, 2013 11:53 am
Location: Scotland

Re: Erebor - The Lonely Mountain Updated version

Post by Jon Hodgson » Tue Jul 05, 2016 5:58 pm

I can confirm it was a deliberate design choice.
Jon Hodgson
Creative Director, Cubicle 7
Like us on Facebook!

User avatar
Falenthal
Posts: 2273
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Erebor - The Lonely Mountain Updated version

Post by Falenthal » Tue Jul 05, 2016 8:25 pm

T.S. Luikart wrote:Hi Doc - that was my bad. I was looking at the wrong number set. Consider that the Iron Hills Dwarves are veterans of the Dwarf & Goblin wars. Nasty business, knife work in the dark through the tunnels of the Misty Mountains. :mrgreen:
Ok if it's intentional, only that there's nowhere in the text (as far as I've read) that explains why a dwarven culture, known for their "tanking" abilities, have the same skill in Stealth as a Hobbit and more than an elf. Something could be said somewhere so that this 3 points don't come out of the blue.
And then, we can all house-rule at leasure... :D

User avatar
Jon Hodgson
Posts: 1378
Joined: Wed Apr 24, 2013 11:53 am
Location: Scotland

Re: Erebor - The Lonely Mountain Updated version

Post by Jon Hodgson » Tue Jul 05, 2016 8:52 pm

We don't ever explain why cultures have given scores. One of the delights of TOR is figuring that out.
Jon Hodgson
Creative Director, Cubicle 7
Like us on Facebook!

User avatar
Terisonen
Posts: 632
Joined: Thu Dec 04, 2014 9:39 pm
Location: Near Paris

Re: Erebor - The Lonely Mountain Updated version

Post by Terisonen » Wed Jul 06, 2016 12:44 pm

Why I love so much british understatement... :mrgreen:
Nothing of Worth.

User avatar
doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Erebor - The Lonely Mountain Updated version

Post by doctheweasel » Wed Jul 06, 2016 3:15 pm

I would like to point out that this thread's title wasted a perfectly good opportunity to post "Updates to Errorbor."




... I'll go now.

DylanRPG
Posts: 18
Joined: Thu Dec 26, 2013 4:14 am

Re: Erebor - The Lonely Mountain Updated version

Post by DylanRPG » Thu Jul 07, 2016 3:01 am

doctheweasel wrote:I would like to point out that this thread's title wasted a perfectly good opportunity to post "Updates to Errorbor."




... I'll go now.
LOL!

User avatar
Falenthal
Posts: 2273
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Erebor - The Lonely Mountain Updated version

Post by Falenthal » Sun Jul 10, 2016 1:03 pm

Jon Hodgson wrote:We don't ever explain why cultures have given scores. One of the delights of TOR is figuring that out.
Thanks, Jon!

...I've already written on a Post-it "Awe 2, Explore 2, Song 1, Stealth 0" for the future... :lol:

Post Reply

Who is online

Users browsing this forum: Winterwolf and 4 guests